PROS:
-Absurdly high OA
-Still very good DA
-Overcapped resists even while Serenity buff is not active
-Not on the squishy side
-Reasonable mobility and ability to handle almost anything
-Shield
-No greens
CONS:
-Potential mana issues(which can be solved either by using ectoplasma in rings and/or switching Empty throne to Owl.)
-Not that big AoE
-Single target might be awkward
-Shield, no dual weapons.
If you forgo some Phys and put it into cunning, as showed in more OA link, you can have more OA and therefore dps.
Leveling: Guardians of Empyrion are suprisingly good and can easily carry you through low levels,but all other skills have good synergy and clear maps easily. You can focus on what you like. I would probably not use Righteous fervor too early, in my experience skills like this need some attack speed and dmg bonuses first to be really effective.
Since this is my first actual build, critique is welcomed and i might tweek it a bit. When i feel like it I might add dual wield version, though i think i’ve seen it somewhere.
Use the korvaak medal for more points into soulfire.
Because EoR only uses 50% of your WD, the bulk of your damage should come from the skill-line itself. Not converting the elemental damage is a huge waste.
I would also run it as a sentinel, and use gladiators distinction. That way you can also fully convert both solael + second rite into physical damage, net yourself acid and phys res with BoD, + more phys RR with vulnerability
So its not the fact that this build uses a shield that is the bottleneck dmg wise, it is the fact that we do not convert the flat lightning and fire damage to physical.
Most non-arcanist spamable casters have mana-issue, and I would use a prismatic diamond / soul shard as their bonuses quite nice and people tend to forget the energy absorbption, some mobs cast spells to you and your energy bar fills up faster than any energy pot. Try Bard’s harp too, its proc is all good for you: mana reg, slow res and DA/OA.
oppressor or using warcry with overcap break morale on warlord… then you can forgo manticore. energy issues more or less require you to use harp if you are going to use beronath.
while keeping with the 1h + shield idea https://www.grimtools.com/calc/mN4MyeR2 Gains:
-12 more rr
nearly 20% more attack speed
more slow resist
~8.5k weapon damage
11% more block chance
21% better block recovery
300 flat armor better without proc buffs
extra energy regen
Loss:
Give up shield wall (big proc for armor block damage, ~1k blocked loss/400 armor)
2% physical resist
3k HP
220oa (without procs)
150da (without procs)
5% crit damage
Gameplay:
gave up vires/judgement
but have to worry about using cadence to keep up deadly momentum
also took some bysmeil augments on weapons/ some armor slots.
Just a side note… rebuke is bad for any build not using retal. its 100% a 1 pointer if you are not. Safeguard has way better scaling if you are using a shield.
You guys taking Oleron’s Wrath instead of Divine Mandate when build already has so much OA and Judicators on top of it should be charged with criminal offense or something. Especially when build has 14% slow resist.