(all permabuffs + ascension, no resilience)
INTRODUCTION
This concept was widely discussed in the theorycrafting thread (most notably by Valinov, here is his very impressive thorycraft) and already posted by Telkine here. However I decided to post it again with a no-green setup. Why? Because this is one hell of a build. One of the hardest builds to pilot I ever tested. Lacking in every aspect - as if Crate never really meant for anyone to actually put it together. Challenging. Demands focus, good command of your skills and a even little bit of strategizing. But when everything is executed perfectly it has a very good dmg potential. Because of that - to me - it’s true definition of fun.
Everyone wants a piece of EoR. So they can go Cyclonefor absolute top-tierness where Devils do most the work and EoR is just a glorified heal. They can revel in neverdying with a warlord (till it lasts). They can go fire paladin that I don’t really know much about. Or they can go for the least supported dmg type with the most limitations to the gameplay and still kick ass! (Aether Solaire helmet EoR should be even worse than this but I don’t think any asses can be kicked with Solaire…)
Also, thx to Sir Spanksalot for some ideas.
BUILD PROFILE and GAMEPLAY
This build is a low-to-mid-tier Crucible farmer and a main game spec. It can do shards in the 30’ and 40’ but due to energy issues even the best pilots would have trouble getting much further. It is possible to get around the energy issues (gt below) but the cost to core stats and general performance is too high.
The gameplay revolves around executing debuffs from afar, choosing the right moment to roll in and blinking out when necessary to repeat the process. The build can be tweaked to accommodate for personal preferences so let’s get to that already.
This setup is achieves the highest dmg without going green. It boasts consistent proccing of 3 very powerful devotions: Fiend, Eye and Korvaak. It relies on Time Dilation to reset cooldowns to Hundering Void, Ascension and Blood of Dreeg.
FERVOR. Because using Fervor can be tricky, it only has it for occasional support. With good rolls attack speed should be almost capped without Consecration thanks to Mogdrogen’s Ardor (I got 198% with my rolls). The risky always-on-edge playstyle prohibits consistent use of Fervor especially when it’s really needed.
TWEAKS.
- Serenity and Mog are interchangeable here. It’s mostly about getting +1 to oathkeeper and something extra. Mog’s got attack speed and more health. Serenity’s got more res, energy and a circuit breaker.
- Side nodes of Korvaak and points in Jackal can be moved to Ghoul for extra survivabilty at the cost of oa and attack speed. Fervor would have to be used more regularly for capping attack speed (very important for EoR).
- Enchanted Earth on the boots can be replaced by Spellscourge Plating if rolls on elemental res aren’t generous.
- I tried to make this work with Sash of the Bloodlord for full fire to chaos conversion but failed. Neither breaking down 3pc Rah’Zin nor letting Severed Faith chestpiece go turned out to be viable.
Inspired heavily by Valinov’s theorycraft. This should hit HEAVY but regular use of Fervor is required and it’s even shorter on energy.
Wanna-be Shard Farmer Setup (GT here)
On one hand, this maybe should have been the default setup of this write-up as it’s more versatile due to solved energy problems. One the other hands, this setup tries to do everything and ends up being good at nothing. Gotta face the truth, Tenebris - or imo any EoR build not supported by third party dmg source (I mean Devils) OR BEING A WARLORD - is never gonna go deep in the Shards. Would love to be proved wrong.
BUT If you can’t get over energy issues by more careful piloting then this is the answer.
THX FOR READING. ALL COMMENTS AND QUESTIONS WELCOME.