[1.1.3.0] AAR vs FoI (Deceiver, Mage Hunter, Purifier, Spellbinder, Warlock) (c+) (sr+) (g3)

i’m starting to die on ultimate now (spellbinder). Gear is whatever i can find, but have you thought of doing 50/50 for the extra stats and picking up master of death for the OA and DA?

For MH Alex pants with disintegration bonus and Ignaffar combustion is BiS.In my tests I go for tankiness,but still reach dps of 235k with procs and 52% physical.Combine with seal and multiple sources of absorb against MQ and KraVal my health was not moving at all.

Not really. U don’t really need it. I supposed u are on ultiamte at least 70 75 lvl wich u can get the Bat, Wich gives 3% and the proc 40% ADctH.

Blades and Restless Remains gives u 8%, revanant 6%. That’s a total 17%. If u get the Time dilation and mirror and MoT, then u shouldn’t have problem to survive ulti.

If u still lack of DA u can still get Death till u can fidn the final gear.

Yeah maybe my hunt for those extra ~3 seconds CDR every ~15 seconds with Eternity is a tad autistic. With Ignaffar and Aleksander’s Legguards I get -133% Chaos RR + 25 flat, good suggestion.

He needs the conduit which adds 22% weapon damage to AAR in order to benefit from lifesteal other than the Bat proc.
My suggestion is getting a Pulsing Shard for lvling, much easier to acquire than the legendary amulets which lets you lifesteal.

So if i don’t get the amulet i didn’t benfit form the lifesteal or just form bat?

Spells/skills only benefit from ‘Attack Damage Converted to Health’ if they scale with your weapon damage. Thanks to the Conduit of Divine Whispers adding 24% weapon damage to AAR, this amulet lets you life steal with AAR. So yes, with amulet = % ADCTH works. Without it’s a worthless stat.

Bat is a proc and its own damage source so it will always steal life even if bound to a spell without weapon % damage.

But since the two amulets (Conduit and Mythical Essence of GD) can be hard to get, this leaves Pulsing Shard as the only option of life stealing with AAR whilst lvling/grinding gear.
Also both the Mythical Essence and Pulsing Shard work differently as they add life steal directly to AAR, this bonus can not be increased with the ADCTH stat

I don’t get it, why is Nullification such a great skill to soft max it? Am i missing something?

If u ever face arcane heroes when u lost all of ur buffs, (i have char that has 7+ buff) and than he kill u with 1 hit, than u faced a nullfication hero. That’s why so good.

In SR, Cruci u nullficate any nemesis and boss and that’s why u can kill them a bit easier. The best debuff in the game. Disadvantage u can’t see it did something.

U can test on reflect heroes, shield mobs u nulfficate them and it is gone.

Lesson to be learned: if you wanna kill Grava, you must play it like Grava :grava_yes:

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Why mythical codex of lies over Pulsing Shard ?

12% crit
12% crit for AAR
100% Disruption Protection
-15% Aether RR (wich why i use)
-80 DA.

Hi there!, Im new here and I just stated to play as an MH AAR n got a question, is it true that while leveling it is better to play with aether damage and change to chaos dmg endgame only?

Hi! I am glad u chose my MH AAR.

Dunno. If u really want lvling a MH i would go ful word of pain (Death Sentence the less priority). I did twice. And rush through word of renwel and inqusitor seal, aura of censure.

After this get the buffs from arcanist and if u have the items just switch.

This is not fast killer, but efficeint and lazy (DoT caster), till 75 u are good after that u can chose an alternativ set till 94. On ultimate be careful, but still OP.

If you wanna lvl using AAR, which is perfectly fine now (just a little slower than Word of Pain), you should go for aether damage, yes. The switch to chaos damage only makes sense once you’ve accumulated the chaos gear. Try to get a good pulsing shard from the amalgamnation in act 3 on your journey to lvl 94.

For early leveling combination is Olexra+fireblast from component.Second best way is Words of Pain .

If you want to level with AAR, I suggest to switch around 50 or so. Also you’ll need to use Mental alacrity and components not to run out of energy. Aether is easiest damage type for gearing.

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Thnks for all ur tips guys. What are your thoughts on Deceiver FoI and MH AAR ( both chaos) gameplay wise? coz i may be wrong, but noticed both are similar in numbers analysing from grimtools

I forgot the Olexra and Fireblast.

It just how u wanna play the game that’s all. Deciver more tanky he leeches life almost with every skills.

Newbie question, why do you go 45% over maximum in the elemental resistances? Or 12% without the barrier, it seems like the augment from the boots is irrelevant. I just want to learn a little bit, thanks.

  1. In sr, 12% is joke at least u need 20% even if u got the - 8% elem rr mutators, u still have 12%. Still u can do only +10% rr but u will have some problem.
  2. Grimtools has some middle sats on items so depend on what kind of stats u have on items, that decide the augment. In this case i needed that.
  3. U won’t always stand in Inqusitor seal. Ex: U face kisen, who put down his poison totem run back but Inqusitor Seal is on CD, so ur elem resistance will be only +12% on that time.

Hey @Nandi,
First off, thank you for this beautiful comparison of different AAR versions; it really helped me with my current Crucible-worthy-Hexflame-build project/challenge! :slight_smile:

However – and please forgive my repeated nitpicking on your build guides, I do it with the best of intentions, I swear :stuck_out_tongue: – , whilst working on mentioned build of my own, I wondered:

have you ever considered using the Mark of Ulzuin medal & Mythical Aetherreach gloves on your chaos MH?

They both give flat dmg to AAR, which feels like the most superior dmg source for a channeling skill by far – the 30 points on either one translate to ~20k dps each on my current toon. Of course with the Ulzuin medal, you lose some %racial dmg* and more annoyingly, some resists; but I’d wager that you could probably solve the latter by switching out the boots, too (+2 to AAR no longer needed) & moving around some components/augments :slight_smile:

*The vit/former lightning dmg cannot be converted anymore due to the AAR transmuter, right? The game guide seems to imply that transmuter>item skill modifier, but I’m still a little uncertain on that point…