(all active buffs save Ascension; with Ascension oa is 3378, and DPS is 406k; there is also passive Inspiration buff with a nice core stat boost some of the time - not on the screenshot)
GT: https://www.grimtools.com/calc/O2G7GGn2 (crafted with two stun res and one slow res; recommend 3 stun res)
Slightly tweaked with adnice from mad_lee: https://www.grimtools.com/calc/1NXWz98Z
Alternative setup with Aeon: https://www.grimtools.com/calc/8NK7eEEN
YT: https://youtu.be/4NNrNZplvhM (3 blessings and Vanguard Banner in 7:02)
There have been some Dunefiend theorycrafts specifically by hammyhamster1. I also visited a private theorycrafting thread with some of the top builders where different opinions were exchanged. These opinions all converged at a similar conclusion: set leaves much to be desired and discourages making effort to fully test and polish a post-worthy build.
I’m posting this more as a way of feedback. I’m hoping this set will be reworked and that this would maybe suggest the right direction. Ofc this is all only my opinion and it’s all open to discussion. Let’s start for the most important ones:
- Set is EXTREMELY lackluster defensively with no cc res being the biggest thing. As opposed to the archon (whose pets carry sustain procs) and the warlord (who has cc res in the mastery’s passives and, well, is a warlord) this here sentinel will die every time he’s stunned or frozen. They are spin-to-win. This is spin-or-die. What’s more, due to very ungenerous core stats and res, set gives a very little freedom to gear-up to fix some of that cc res.
I suggest a variety of cc res bonuses similar to - but maybe not as generous as - Shattered Realm set.
I would also propose another, maybe a bit radical solution: mods for more or less permanent Ascension. It would still not be op. Top EoR builds got much better dmg and never ever die even without Ascension. Furthermore, with crit dmg so low the high oa from Celestial Presence would not be powerful as it seems.
- Set is dw and has no energy regen. Cyclone got off-hand, energy regen from gear. Warborn has Harp perfectly aligned with its devo path and 10% more wpn dmg to carry energy leech. Here, you are left with no other choice but to gimp the excellent acid devo path to get that Harp.
Solid energy regen on the set is a must. This is still not as bad as Tenebris on Rah’Zin but very close. Rah’Zin is so terrible on sentinels that it can’t even get the Harp without completely demolishing the stats.
Set tries to be DoT. DoT and EoR will never work. 38% wpn dmg will never be able to carry any serious ticks (100k max on the dummy on this - and most of it is procs - turn off Tainted Eruption and it becomes 50-60k). Real DoTs come from 1) stacking flat and giving it output in the form of at least one high weapon dmg skill, 2) stacking multiple sources of DoTs from many different skills and procs. Dunefiend has neither. Just the regular procs all acid builds have.
Set has no crit dmg. It is very low and very little freedom is offered to get more of it.
Many people ranted about the lightning to pierce conversion but this is not really the biggest thing. Soulfire’s dmg isn’t as crucial as the base node. What I’d like to see here is WPN DMG to use all that flat from the masteries.
Another, different suggestion is to maybe add some retal stats? The swords both convert 100% phys to acid which suggests one might wanna break the set for Mythical Agony. But nope. This doesn’t work. But why couldn’t it…?
I didn’t test the dervish but on paper it looks worse than this. Iirc thejabrixone theorycrafted a setup that maxed (or invested in) both EoR and SS. But SS is only single target. Still, Crate felt stingy and left one dmg type unconverted. If SS is to even dream of working as a viable dmg source all its dmg must be converted to one type.
Low da is somewhat offset by high oa shred. Res are also very tight. Most things are tight.
Life leech is excellent, and the new Treacherous Means belt empowers Bat beautifully. This Bat is worth binding to EoR as it shoots like a machine gun. Sadly, health and da are low so one-shots are gonna happen - especially if you forget about Bloody Pox for a while. It is also why the Radaggan shoulders instead of Dreeg shoulders - stun res is crucial as even hero mobs can kill you in SR if you stop spinning. Freeze res… won’t even mention.
Dmg is ok if you learn to align playing the occultist piano with spinning EoR. But hardly enough to guarantee survival against endgame content with such low defense.
In conclusion, build is 4th or 5th choice for EoR. Waiting for buffs!