Last week i did some Mage builds. Now tanky ones. I am fan of markovian so i made a few. This is not a comprehansion, since all of the chars can do 75 with easy and shields after nerf still OP IMO.
The RR ones
Death Knigth
Death Knigth is a more tankier and u donât have to push another button for RR. (U just stand there.)
Tactitian is the most tankier and well build around. DMG is good, resistence good, seal give u absorvation and elemental dmg, that u convert further physical dmg.
Lvling: Internal Trauma. (This is best, cause the physic devotion.)
Gear: Ensure you get % Physique crafts on items.
Gameplay: U cast your buffs/debuffs (seal if u using tactitian) and smash everything with candance.
Why not Blademaster?
Blademaster has more options to build around and thatâs why has a separate thread, u can find on my profil.
Warder?
I did a warder, that has same setup, but to be honest i didnât liked it and overall was the worst of stats. it was tanky, but dmg wasnât good enough.
Warlord?
Veretragna did one and it is good, so u can use his build, it is not different only the medal.
What about Menhirâs Bulwark?
U can spare point to max out easily (22), but to be honest a good offensive can be defensive. Also my first atempt to 75 was with it.
SR: Some of the builds have only 10 Aether rr +. So if u facing Alexander, Anasteria, Lucius be careful. Still u donât really have any problem with any mobs. Even if i get nullfficated some arcane ones i could rebuffing myself without any problem.
The only thing to avoid to get the physical resistance mutators in it. Withit still easy, but annoying.
Chuba: He is not a threat, but very annoying to kill. If he counter u first still doable, but u need space to do it.
Slathsarr Aethergaze: I forgot this bitch. (Melee, reset chance.)
Why are there so few Battlemage builds? With Menhirâs Bulwark and Maivenâs Sphere of Protection, youâre already running a pretty high damage absorbtion./
Because they suck unfortunately. They have no damage and you get more tankiness out of killing foes faster - something that Warlords/Death Knights/Witchblades are more proficient at.
Good job, man! One small suggestion, I think you have to take Gladiatorâs Distinction belt on Death Knight and Witchblade, especially after Chains of Oleron nerf. And itâs more crucial for Death Knight since you are converting Vitality damage from WPS too (and Soul Harvest gives you a MONSTER flat damage boost).
I would also recommend taking second seal of might on Death Knight - more damage (flat + more aether converted) can somewhat cover for 5% ADCTH and you also have life stealing WPS so you can afford it.
I just wanna ask, wouldnât 3 Osyrâs Temper jewelry augments be better? Damage about the same (or more?), since it gets converted, and higher OA and DA. And do we really need the 3% DA from the weapon augments as well? We have a bunch of other options here, mostly if we wanna have more damages of course. (for example Malmouthâs Redemption gives us armor, flat damage, and much needed aether resist)
I havenât noticed that Nandi doesnât use 3x Osyrâs temper on his Markovians, you are right. I think with Beronathâs Sword Soldier pretty much MUST use 3x Osyrâs Temper on jewellery and 2x Bysmielâs Shroud augments on weapons/shields with 2x Seal of Might. This kind of setup is so far ahead of every other augment/component combinations there is really no second option there.
On witchbalde i lose to much skills, that i canât get back and i donât have any flat vita just % compared to DK wich has the Soul harvest.
2x might of seal would be great, but my pc old, so i am try to play as defensive as i can and my reflxes due to this not that good. Sure 2 might of seal good too.
Bysmielâs Shroud? It gives only aether dmg wich only good for The DK.
Following your build, and mad_leeâs advices, I did this DK setup, main difference is, I choose different armor augments, this way we have overall more resist overcaps, especially for aether, which we needed the most. But we need to side with Death Vigilâs for these augments instead of Kymonâs. I am still missing the blazing charge, which will add some damage I assume, and I need to level the devotions, because I respecced this setup from a Krieg DK. But anyways, I like it so far, I will probably play it in SR and Crucible for a while.
Funny thing is, actually these 2 resistances need the most overcap probably. My augment setup has 15% more lightning and 17% more aether overcap, than yours, and 5% less poison overcap, I think it is a fair tradeoff. The hybrid resist augments simply give more resists, so I would recommend using them if possible.
Flat vitality on Witchblade comes from Second Right.
Point is that with two Seals of Might and two Bysmielâs Shrouds you are converting half of flat aether into physical, so you get 6 flat physical from each Bysmielâs Shroud augment.
I understand, the point is to build around two seal of mights/two bysmiel shrouds and 3 Osyrâs tempers. ADTCH loss is negligible on Death Knight and can be worked around on Witchblade and Warlord. DA loss is big (Ravagerâs Eye offers massive amount of DA), but if you look at his grimtools, he has huge investments in Cunning. And my point is that 2x seal of mights + 2x Bysmiel Shrouds give you much more Physical Damage then those Cunning investments. So you can take some points from Cunning and invest in Physique.
Thatâs just my experience, I have tested multiple DK, WB and WL specs and created a pretty decent DK/WL dual wield build. But everyone is free to play as they like
So dig deep into the augments i found better options for the augment and u donât need to give up the seal of blades. All of this will be converted to physical thx to the beronath. (100% not just 50%.)