Noooo! I am faraid that too. Frankly for shieldbreakers there are ulzuin and this set and thatt’s all. Dunno virtue, that is another question.
After soft capping doesn’t really count. And i use ascension defensivly, so i need that high OA for some mobs, Heavy Ordance it just for the higher chance for stun.
Vindictive flame at 25 + the 40hp regen and 100% hp regen give us bunch so that can be defensive wich helps a lot.
It really does count. You probably have around ~3500 OA with Vanguard banner before Ascension. Add Flashbang DA shred and Seal of Annihilation DA shred and your effective OA is around ~3800 before Ascension. Honestly, from my experience after 3500 OA doesn’t scale that well. So wasting 1 point for 1% OA seems suboptimal. Divine Mandate scales crazy good, 3-4% of crit damage per skill point. That’s huge with your OA. You could also squeeze out ~8-9 more RR which always scales well, especially when you apply Viper rr from Vire and Blazing Eruption.
Also, 12-12 Temper just for DA seems rather suboptimal as well.
They scaled very well, what i said ascension for defense cause for dmg absorvation. So i don’t waste any time. Second i like as more tanky than a crazy dmg dealer.
Are you sure about that? I thought I heard Mr. Z say something different on a dev stream one day (might be wrong though). Either way, there seem to be a lot more of those Ice&Fire-projectiles floating around with 2 of them on so doubling up should increase my survivability, right?
@mad_lee, regarding possible nerfs: true, this build might use a little toning down in the damage department; however, this build (and Shieldbreaker stuff in general) is such squishy glass cannon-y mess that a nerf to their dmg might just ruin their survivability maybe if Crate finally fixes Demo to have decent options for defense?
I totally agree with you on your arguments regarding skill point allocation, though; more RR & Crit damage definitely seem to improve Crucible clearing speed (unfortunately, my video recording software is currently broken, so I can’t argue with exact numbers at the moment).
Heavy Ordnance feels kind of weird, tbh.; as I mentioned above, you should on paper be able to reach like 96% lightning>fire with 2x eternal pyre rings, but I couldn’t feel a huge difference between softcapped & overcapped HO during testing (should in theory be ~150 additional fire damage). Spanks runs such a setup on his BiS’d Blightlord SB, though, so maybe I’m just an insensitive fool that should fix his video recording software and follow some actual numbers again
Mate, Ascension should be overcapped (you have it at 12-12). I was talking about Clarity of Purpose, nod of Ascension.
Just try overcapping Divine Mandate, Celestial Presence and Agonizing Flames. If anything, you should take points out of Thermite Mines and put it into Celestial Presence, because it’s an instant passive RR.
But - unfortunately - you walked straight into the min-maxer’s den of madness the minute you posted such a crazy efficient bordering-on-broken build
So I’m afraid we are now going to shave every last hair on that pyromaniac body of yours - just for aerodynamics sake, of course. I swear, this is no fetish.
I mean John made 5:15 out of this non min-maxed spec and it wasn’t his best possible run, I think with proper min-maxing sub-5 minute time is more than possible. And we have very little time before the inevitable nerf hammer.
OFF doesn’t work on Bosses, Nemesis. That’s why has arcanist lower RR. Devastion is super, but u kite a few times if the mobs are not under that, u fail.
so u mean OFF -%rr duration will bass on how long it freeze enemies? i never play arcanist before, i like devastion skill and plan to play one char base on that skill. good to know how it work. Thanks!
% RR and freeze only works on mobs, that is not Nemesis and Boss. Frankly if u play SR and Cruci, u won’t afraid of normal mobs, rather than nemesis and bosses.
Thanks bro :D.
Another question: The modifier motar trap 100% physical to fire, does it effect “The big one” too? there are alot of flat physical damage in “the big one” skill.
Yes, every conversation works on the whole line, regardless anything else, and that happen first.
Example: fire forcewawe (IMO In this case itnernal trauma too), aether savagary, aether vit primal strike, vit firestrike, chaos candance, etc.
“The order of events for Conversion is as follows: Base Skill > Skill Modifiers > Conversion on the Skill or Transmuter > Conversion on Equipment and Buffs > Equipment, Auras and Passives”
I agree with Mad_Lee on Celestial Presence. Not only is to more efficient to get 1% rr for 1p from there than Mines, but also overcap there increases the radius, and we got 20% free rr from the set on it, so that radius is all the more important.
Divine Mandate is imo maxed always and on every build. Global 2%crit alone is worth 1p. And with this crazy oa - no brainer.
Temper imo is 1p. 9da per point, nah. I really prefer Fervor on this. Not only does it give ele res and armor on top of da but also carries Viper’s %reduced rr (afaik the only other thing with weapon dmg here is Korvaak relic active - still melee - and it’s easy to forget about it in this piano)
Heavy Ordnance is also for the radius. The biggest problem with mortars is that enemies step out the way. So that radius is important even if you don’t convert.
But I think Clarity is pretty good to softcap. Even if uptime is 50%, it gives crazy 15% oa so it’s like 7.5%oa on the average, and this build stacks crit dmg quite high. And cc res is only available from there, if just half the time.