Sure if you could send me the save file when you finished it then I can try to pilot it, though I havenāt ever played a demo and probably canāt play it with full potential.
Udars will be appointed as Skater specialist and have to repair or drive peoples skateboards.
Btw,info I tried that and in new forum you can attach your build under posts or private messages in ZIP format.Site supports 4mb files and one file folder is around 1mb.
Thanks, but I guess I still have to learn how to properly use Thermite Mine first
I think I read it somewhere that it is not easy to use for a mobile build.
I hope someday I can become the Deputy Minister of Skating. Minister will be x1x1x1x2.
So that means we can send save files via PM, thatās quite handy, thanks.
Thermite mines sucks on mobile builds,yes.Usually best usage of them is to lay them and go back and forth in same area.In SR boss rooms they should not give you problems,though.
That sounds quite exactly the same as what I have been doing in a boss fight
So that means maybe Thermite Mines are easier to use in a skater build, which is a great news.
So I finally decided to give Gladiator 150-170 a try, with my Build 2. I wasnāt sure how people choose buff/banner, most seemed to be 4 buffs or 3 buffs + 1 banner, but my map wasnāt crucible of the dead and I donāt know where to put banner in this map, so I chose 4 buffs.
I didnāt use a timer, but the fourth buff (the red icon one) was added just before starting 150, so I think that can indicate the time. Since buffs seem to last 25 min, and the icon went about 3/8, thatās approximately 9min 22s. I think itās not too bad as my first ever Gladiator 150-170 run
The 150-170 run wasnāt as unenjoyable as I had thought ā I tried 100-150 several weeks ago and it more or less lacked of excitement, but 150-170 is actually fine. I guess Iām just too used to SR where doing stupid things = instant death, so a game mode that doesnāt allow death (both in game rules and in difficulty) feels like having too less feedback from it. Also some waves just lag like hell.
That being said, itās good to know this build does not really struggle in crucible, I actually was worried about DPS before doing the run, but it seems okay. Iām quite sure crucible experts can do far better than this with it (I just kited too much).
Edit: wait, so this means my build is already c+?? Isnāt it too easy??
Now I am gonna work with the skater shieldbreaker guide. I did notice that the Vire Transmuter actually works for 2H melee weapons! it is for shields and 2H melee that one get full phys to fire conversion
Ah, thatās true, how could I miss that I thought it only works for shields. So this means using 2H like Blazerush and Infernal Brimstone can still have 100% physical -> fire VM then, that will be quite interesting.
BTW I tried a Pierce skater/ranged hybrid Dervish last weekend: https://www.grimtools.com/calc/eZP7oLJV
It just didnāt work, I tried SR 65 and it took me ~6mins to just clear a Mrs Gazerman level lol
Idk why I even decided to give it a try, pierce donāt have DoT so the DPS of VM is just miserable. Itās really a stupid idea
@Udars
HI Udars! A question, if I may.
Whatās the synergy between the masteries for this build?
I mean, you went with fire, and took -ele res from the occultist, and itās healing capabilities - and thatās it. Am I missing something? or these abilities are very unique to the occultist?
Thanks!
Miller.
Since OP isnāt active, will take the responsibility to explain. Occultist is usually āglueā mastery, have primarily support functions. Since Oathkeeper lacks healing spell, thatās nice. But aspect of guardian gives also much needed physical resistance. Also free acid resistance. And Occultist skill-Curse of frailty have elemental (including fire) resistance reduction. So you have some perks. I personally will choose for this build Demolitionist as support class though.
Thanks for the reply friend.
A. aspect of the guardianāsphysical resistance is only 12%. Iāve learned in this game that everything has a point. Soā¦ is this a flat 12% reduction in damage? doesnāt seem to worth it. Is it incrimental (additive? multiplicative?) with the 70% basic physical reduction? In a way that it now gets to 82%? So instead of 30%, you only get 18% damage? if so, itās 12\30~=30% reduction in potential physical damage. Is this the case? If so - amazing. If not - why itās worth it?
B. RR - understood, just read an article about not neglecting those.
C. Why would you choose demolitionist? for the added fire (literaly) power? 'cus thatās what I was thinking.
@Amit_Miller I would choose Demo, because itās literally the fire class in the game. It have RR, fire damage from flamed touched and also donāt have exclusive skill, so that leaves you to take Divine Mandate.
As for physical resistance, itās complicated since thereās also the matter of armor. But 12% physical resistance is definitely extra incentive for selecting Occultist.
Say guys, are there items that are āpredefinedā (epic and beyond) that give skills to vanilla and non-vanilla masteries alike? That offer or āhintā hybrid builds for, lets say - grim quest and grim dawn?
'Cus Iāve seen items from titan quest (nice touch on those stats TBW!) that give skill points to 2 masteries of grim quest. But none that give 1 to it, and 1 to, lets say - soldier.
To be precise, Bloodsworn Sigil (dropped from Thalonis) converts vitality to fire on doom bolt. Global chaos conversion to fire is available (on greens)
Onto legendaries:
Okalothās Visage helmet (MI) converts Sigil of Consumptionās chaos to fire (also has 30% global chaos to fire), while mythical grim fate converts Sigil of Consumptionās vitality to fire.
Blazeheart (easy to get) is 45-45 chaos and vitality to fire (Ā±20%)
Mythical Tome of Atonement converts DEEās vitality to fire, and has 45% global acid to fire
Occu Conduit mod has 100% chaos to fire on doombolt.