This is not really a build post but more like a report of what I have been doing as a newbie player since FG release - but any suggestions on the build will be greatly appreciated!
Why I think it's semi-beginner friendly / who might benefit from this post most
I think there are a lot of casual players like me who has 2~3 Lv.100 chars and 1~2 stash pages of purple gears, and feel kinda lost of direction because:
- already have sth equal to / slightly better than those blue-and-faction-gear beginner friendly builds
- find crucible / shattered realm difficult to farm efficiently and want to improve
- but don’t have enough purple gears to make any of those 6min crucible / SR75+ monster builds - or even get slightly closer to them
I call people like me semi-beginner (not sure if this is the right term), and this is basically a from semi-beginner to semi-beginner post.
In my case I had a trash gear Spellbinder which finished FG ultimate in ~30 deaths lol, a far-more-reliable Perdition aegis Sentinel similar to malawiglenn’s build, and 1.5 stash pages of purple gears which, curse my RNG, half of them are lightning and pet gears that I don’t use.
I could clear roguelike dungeons in about 15 mins with my aegis sentinel, but with only ~1h/day time on average for farming (= 4 SoT/BoC runs per day), I felt it would take eternity to actually get an Eternity relic for my binder. Which is somewhat frustrating.
Then I saw x1x1x1x2’s skater templar, and realised that by adapting it to sentinel it might be sth practical for me to aim for (except for the Eternity relic ) - hence all the farming & testing & this post as a report.
Farming process for this build is very practical for semi-beginners / casuals, and the resulting toon you get, though probably not as good as the original skater templar, is strong enough to breeze through ~SR 40 without death, and is super fun to play. (Sometimes you’ll get overly excited and need to calm down a little bit in order not to die stupidly.)
Update: it can do SR 75-76 with full blue gears except the Vanquisher set and MI offhand. Apparently I underestimated the power of the Vanquisher Sentinel a lot when writing the above paragraph.
I hope this post can help you if you’re a semi-beginner / casual player like me and in a similar situation.
Build 1: My first setup
Screenshot with permanent buffs, Blood of Dreeg and Ascension.
My first setup (>>> Grimtool link <<<)
It’s basically an adaption of x1x1x1x2’s skater templar to sentinel, with the gear I found during farming the Vanquisher set.
Why sentinel you ask?
Well because as I said I only have a spellbinder and a sentinel, and obviously spellbinder doesn’t have Vire’s Might.
Seriously speaking, comparing to templar, our sentinel lacks:
- Flat RR from CT bonus of Vanquisher set
- Maiven (% damage absorption, CC resist), nullification
But we also get:
- % RR from Curse of Frailty
- Blood of Dreeg (healing, 12% physical resist)
- OA shred from Pox+Wasting
So I think it’s a good tradeoff, we just need to change some gears and devotions to get what it lacks.
Comment on gears
These gears are chosen mostly because that’s the best one I’ve got at the moment, so they can still be improved. I think I’ll be able to at least improve the offhand and the rings after some more farming. Also I think Volcanic Stride is the skill that deals most damage in this build (see gameplay section below) so maybe I should try to aim for 22/12 (currently it’s 19/12).
Vanquisher’s set: obvious choices
Offhand: x1x1x1x2 recommends the suffix with physical resist, but unfortunately I haven’t got one yet. Will probably farm one later because it really looks good.
Update: you’ll definitely want a better roll on CDR more than anything here, I can even say that having 18% CDR and irrelevant affixes is better than 13% CDR and godly affixes. Just consider that 5% CDR as a 1.2s Ascension CDR and you’ll realise how important it is.
Weapon: x1x1x1x2 has some other suggestions, but this weapon has +2 VM and burn damage to VM, and also has +4% CDR. I don’t have Eternity so I think more %CDR will be nice, hence the choice. With a 18% CDR offhand I’ve got 30% CDR in total.
Belt: we don’t have Maiven for CC resist, so I chose this Ordas MI so that I can at least cap stun resist when Ascension is on. If you’re unlucky with Vanquisher hat farming like me you’ll have tons of this MI. I’m sort of in love with this MI and have collected half a stash page of them lol. If you can get stun resist from other gears then you can use Crimson Lotus as x1x1x1x2 suggested in his templar build for more damage.
Gloves: to use that offhand we need 724 spirit, but compared to templar we get less spirit from mastery and also don’t have that sweet +25% spirit from Inner Focus, so I chose this gloves (and the boots) to avoid putting too much points into spirit. When I farmed roguelike dungeons I’ve got 8 pairs of this gloves and chose the best roll with 5% spirit and 5% DA.
Boots: Mainly for +spirit, good DA & great physical resist proc, and that entrapment resist means no traps can ever stop you from skating. It should be renamed to Footpads of the Mad Skaters. (Actually you’ll still get trapped because resist caps at 80%)
Pants: +2 Volcanic Stride and physical resist (mine is 7%). With boots proc I get 50% physical resist, which I think is pretty good. An alternative choice is Tranquil Mind which gives you a lot of +spirit and +OA, but unfortunately I don’t have a spare one.
I think Kuba MI are also nice because of +OA and +3 to Tectonic Shift. I really want to try sth like Thunderstruck Kuba pants of Psyche which might solve the spirit and stun resist problems at the same time. You can farm Kuba during Ancient Grove runs / Ugdenblooms farming, see the farming section below.
Rings: just random fire rings I have atm.
Medal: we don’t have mirror so I choose mark of divinity to increase the survivability, but up to SR 40 I found it seldom procs so maybe I can change it to some +fire damage stuffs.
Relic: I do want an Eternity to increase the uptime of Ascension and devotion procs (discuss later), but I don’t have it, so picked the best one I have atm. It also has +spirit which is always welcome.
About the rings & amulet augments: Osyr’s temper gives more OA/DA than survivor’s ingenuity (for this build it’s 3191OA/2766DA vs 3103OA/2734DA with Blood of Dreeg & Ascension), though lose +60% to all damage. I think 90 OA is big so it’s worthwhile?
I went greedy and picked 3 fire procs here (Meteor, Fissure, Phoenix) and we also have Eldritch fire and Elemental storm for RR. We do have enough skills to proc all these stuffs (Judgement 100% procs Elemental storm, Curse of Fraility procs Meteor, Pox procs Fissure efficiently against crowds, I want Phoenix’s flat damage absorption as often as possible so bound it to VM). However I’m not sure if it’s a good idea to bind Eldritch fire to Guardian of Empyrion.
I also picked Harp and Chariot since it lacks OA/DA but have decent CDR. And this is also the reason of me wanting an Eternity. Harp also solves mana problem.
Stats & skills
With Eternity relic you need to put 28 (maybe 29 if unlucky with the rolls) to use that offhand. The excessive spirit in the GT link is due to +3% spirit from the offhand and the additional +spirit from Iskandra relic. I’m still hoping for getting an Eternity soon :rolleyes:
As for the skills nothing much need to say, just that I found 15/12 Tectonic Shift helps when spamming skating in very short distance (you’ll actually do this often, see gameplay section below).
Build 2: A more polished setup
When I tried to go deeper in SR, I found some issues with Build 1, so I tried several times to polish it. This is the setup I used to climb up to SR 75:
More polished setup (>>> Grimtool link <<<)
Explanation to the changes
When I made the Build 1 I was thinking about a caster build with a kiting playstyle, so the survivability is basically based on (1) superior mobility provided by Vanquisher, (2) pots and Blood of Dreeg healing, (3) procs like Chariot and Mark of Divinity.
However, as I went deeper in SR, it turned out that these are still not sufficient. Yes mobility is great with this build, but the game engine of GD mostly makes sure you’ll get hit by Grava, Iron Maiden, Fabius’ charge attack / shadow strike, and there’re also a lot of bosses with dangerous ranged attacks, so you’ll get hurt anyway, and soon run out of all (2) and (3).
Thus this Build 2 is more focused on life leeching (LL) for sustain than Build 1. Most changes can be seen in devotion: Rhowan’s Crown is changed to Revenant, mainly for its 6% ADCTH node, and Magi is dropped for Bat which also provides some LL. I even bind Bat proc to VM in order to let it proc as often as possible.
Skills: more weights are put into Vire’s Might & Tectonic Shift for more efficient LL, and Haven for more HP, so that I can play more aggressively.
As for the gears,
- Belt is changed to Crimson Lotus for +1 Oathkeeper skills and some Acid -> Fire conversion, this conversion provides some flat acid -> fire damage provided by Blood of Dreeg.
- Pants are changed to Kuba MI for +3 Tectonic Shift. I happened to have one with Thunderstruck so I used it, but actually I want one with more +HP and DA, those stun resists can partly obtained by changing Eel and Order Crossroad to Scarab in devotion.
- Boots are changed to Galewind for +2 Vire’s Might and +OA. But after some tests I find those trap resist on Grey Magi very useful against Benn’Jahr, so I always keep it in my inventory, and if I died in a boss room with Benn I change the boots to Grey Magi until I clear that level.
- Mark of Divine is dropped for Coven Mark of the Arcane for +2 Volcanic Stride and OA. To compensate for the loss of a circuit breaker, I changed the helm augment to Prismatic Diamond.
Note: most of this post is written when I was using Build 1, so when I say “this build” in other sections I probably mean Build 1, unless it is clear from the context.
Build 3: Super cheap G2 setup
This is a setup with all blue gears except Vanquisher and double-yellow MI Offhand.
G2 setup (>>> Grimtool link <<<)
I decided to make this build after reading about the new definition of G2 tag in the compendium:
Definition of G2 build
The main purpose of this build is to support my claim that it is semi-beginner friendly and practically farmable. When you finish farming skeleton dungoens you should have far better gear than this, so you don’t need to stick to every piece of gears in order to make a good skater. And yes I said a good skater because I finished SR 75-76 with this build without aggro abusing.
Some details about Build 3
This build was theorycrafted based on Build 2, they have the same ideas in mind, and thus have the same devotion map and similar skill point distribution.
The actual theorycrafting process was very simple in fact. I searched for blue gears that give OA and/or DA in Grimtools, if there are multiple choices I chose the one with skill bonus to Oathkeeper skills. The weapon was picked almost purely due to it not needing cunning (unlike some swords / daggers). Then changed some components to fix the resists, then finally fill the augments.
It was made in like 10-15 mins, so I didn’t expect this build to be as good as Build 2, but when I tested it in SR I was astonished by its performance. I actually didn’t feel there is any significant difference between Build 2 and Build 3, despite Build 3 using tons of blue gears and a far weaker relic. I even feel its survivability slightly better than Build 2 due to having extra HP.
Performance of the build
Build 1 (outdated)
Main campaign general farming
Skater builds are arguable the most efficient farmers for general farming in main campaign (for e.g. farming specific MIs, ugdenblooms, or treasure troves) and probably roguelike dungeons, because 90% of the time is spent in travelling in this kind of farming, and being able to spam VM reduces such time by a huge portion.
That being said I have to mention that this build might be not very suitable for farming Ancient Grove, because fighting Gargabol 2nd phase with all those fissures and fire beams around can be a painful experience, or maybe not so painful because when you die you die very quickly I think that fight is actually more difficult than most SR 65 boss rooms for this build.
I’m completely newbie to crucible and actually have never played gladiator so I’m not sure. Several days ago I just tried Aspirant 150-170 with this build and didn’t have much problem but I guess that doesn’t mean much.
Today I just finished SR 30~40 without death, which is a big improvement compared to my previous Perdition aegis sentinel because with that one I needed to kite bosses a lot and still died sometimes in ~SR 15. With this skater I could clear SR 40 boss room faster and safer than aegis doing SR 15. I guess SR 45~50ish should be fine with this build.
Not sure about deeper shards though, actually I’m a little bit worried about the boss rooms because I still haven’t figured out how to lure only one boss and kill it with skating. That being said, I think being able to consistently farm SR 40~50ish is good enough for a semi-beginner build.
I’ll probably update this section later when I have the time to play more.
Update: SR 45 is fine, just went from 40 to 45 without death. Boss rooms have been pretty easy so far, just lured them altogether and let them chase me and get burned to death. Mark of Divinity circuit breaker saved my life about 5 times so I think it’s worth it.
Update2: Pushed to 65 and can confirm this build can reliably farm SR 65-66, have done about 15 times and most cleared in time. Hard bosses are Grava, Kaisan, Mad Queen, and some other general Chthonian bosses with high fire resists and annoying skills.
I must admit that with this build fighting through SR 46~59 tiny boss rooms are quite painful, though it is still doable with enough patience. As long as you reach SR 60 it will become a looooot easier.
Crucible: Gladiator 150-170 9min 22s under 4 buffs 0 banner
That result was actually my first ever Gladiator 150-170 run so I bet it can be far better in the hand of a good crucible player.
SR 75 viable
I managed to push from SR 65-70 then 70-75 with Build 2, both in the first attempt, without shrines / buff potions / aether clusters. It wasn’t finished in time, mostly due to I died too much to Fabius, but this is my first SR 75 clear ever so I’m super happy with the result
Considering that I failed twice to push to SR 70 with Build 1 (both failed to clear a boss room after ~1h of challenging), this indicates a remarkable improvement in general survivability, though I must admit it may also have to do with mutators and boss combinations.
Update: more SR 75-76 runs indicate that this build is still not reliable enough for SR 75-76 farming (can take a lot of time against some bosses in FG town map, also you’ll get killed by Gargabol in two successive strikes etc so playing it requires a lot of concentration). Therefore, if you want to farm SR then I recommend just do 65-66 runs.
Build 3 (the G2 one):
SR 75 viable
Gameplay video (SR 65-66 run):
The setup used in the video is something between Build 1 and Build 2, but the general playstyle is the same.
I also recommend seeing x1x1x1x2’s skater templar videos, because the general playstyle is similar and he is a far better pilot than me.
Some specific topics about gameplay:
Short-distance zigzagging & face skating
Different to x1x1x1x2 binding VM to keyboard, I bind Vire’s Might to RMB, set “Forced movement” to Alt and always hold it down while skating. By doing so I’m able to zigzag right behind and before one enemy to maximise single-target DPS when needed.
I think due to Volcanic Stride this does more DPS than simply spamming VM at face (i.e. VM without moving, I see x1x1x1x2 did this quite a lot in his crucible video). I did some test on hitting the training dummy in Conclave of the three with Build 1, and the result is that without using other active skills, by purely using VM I could “kill” the dummy with short-distance zigzagging in 44s, while by face skating it was 93s, so it seems that Volcanic Stride is the real boss here and face skating may be not a good idea.
If you really want to do face skating, then getting Tectonic Shift to 22/12 may significantly increase your DPS. I did some test and the result shows that with 30% CDR and 12, 15, 18 and 22 Tectonic Shift, you do VM 60 times in about 44, 40, 36, 32 sec respectively. So going from 12/12 to 22/12 it’s a 37.5% increase in VM frequency, though it is still far worse than zigzagging (93/1.375 = 67 > 44, and you actually can’t reach 67 because a lot of damage are dots). I personally don’t do face skating but do short-distance zigzagging a lot, so I’m happy with 15/12 (18/12 in Build 2).
Note: if you bind VM to RMB and skate in super short distance (like 0~2m) you’ll sometimes do normal attack between two VMs, which I find annoying and somewhat dangerous during tough fights. If you bind VM to keyboard then you don’t have this kind of problem, but it’ll be more difficult to keep “Forced movement” at the same time.
My workaround is to do the both, put it into RMB and also bind it to a key, and choose the one that is suitable to the current situation.
Edit: x1x1x1x2’s explanation about face skating.
I completely agree that zigzagging needs far more cursor movement and attention, and perhaps is just not practical in crucible when there’re just so many things happening at the same time.
Edit2: I just realised that face skating maximises life leech efficiency, so this is sometimes much safer than zigzagging when you can tank.
Edit3, after clearing SR 75 with Build 2: so Build 1 actually doesn’t provide enough LL for short-distance zigzagging / face skating in SR70+, and even with Build 2 you don’t want to do face skating unless you’re quite sure that boss won’t kill you. And just never try to do face skating with this build when you are in the attack range of more than 1 bosses.
Casting other skills (Build 1)
As mentioned in the devotion section, this build has a lot of skills besides skating – Curse of Frailty (Meteor), Pox (Fissure), Judgement (Elemental storm), and sometimes I also use Pet Attack to let guardians hit specific target.
When having an easy fight, I just randomly push 1~3 of those buttons then skate brainlessly, and enemies die pretty quickly.
When having a tough fight (e.g. aggro’d all bosses in SR boss rooms), I cast everything from afar and keep skating to keep a healthy distance from those bosses. They’ll chase you and get hurt by Volcanic Stride and all the procs. No need to get into melee range, unless you see one boss isolated from others - then it might be a good chance to use the short-distance skating mentioned above to kill it quickly.
I did this for SR 30~40 boss rooms (because I really don’t know how to lure and fight one-by-one with this build) and find it pretty safe. Very often I actually don’t know what killed those bosses because they died off-screen :rolleyes: but I guess it’s mainly Volcanic Stride.
Edit: following x1x1x1x2’s advice, bound Meteor to CoF and removed DEE. This is really a huge improvement in QoL as well as safety.
Playing with Build 2 / 3
I play Build 2 / 3 more aggressively than Build 1, however it is not still tanky enough to reliably tank 2+ bosses in SR 70+ boss rooms (though for some weak combination you actually can do that). So most of the time I still just skate around the boss room and try to keep distance.
However, when I see only one boss is getting close enough (mainly due to difference in move speed and/or path being blocked by mobs summoned by Zantarin), I’ll use Ascension and try to do as much damage as possible to that boss before other bosses come close, kill it if possible. Unless that boss has some crazy shotgun skills, this playstyle is pretty safe in SR 70~75 even if you aggro all bosses in the FG town map (like I do every time).
Some notes on fighting bosses in SR
The following only applies if you always aggro all bosses at the sametime like me
- Grava: it’s the most painful fight, still hasn’t figure out how to deal with him more efficiently. I’m even thinking about getting some skill disruption resistance just to make the fight easier. Currently I just keep running away and wait for him getting himself killed by Volcanic Stride.
- Alex, Valdaran, Reaper, Kuba: if you don’t mind the time just keep running away and they’ll chase you / keep teleporting into Volcanic Stride until they die. And they actually die pretty quickly even in this way (esp. Reaper).
- Benn: when you see him with Build 2, see if you can change the boots to Grey Magi or not, it will make the fight a lot safer when other bosses are around. And also use Pet Attack to let Guardians trigger those Obsidian Clusters.
- Moos: only fight him when Ascension is up. Or more precisely, NEVER FIGHT HIM WITHOUT ASCENSION
- Kaisan: keep distance with those Eldritch Shards, skater builds have the mobility to do that so no need to try to destroy them.
- Fabius & Iron Maiden: these two are the ones that don’t do much by their own, but when paired with some other bosses they seem to be able to do significant burst damage. Just don’t get too greedy and try to fight them 1vs1.
- Zantarin: hey, thanks a lot for summoning those skeletons! They’re like free HP pots and also sometimes block big bosses, make it easier to fight 1vs1.
A guide to actually getting all gears for this build
This section explains why it is semi-beginner friendly and practically farmable, and provide details about how to actually obtain all the gears you need for this build.
Why it is practically farmable
My definition of “practically farmable for semi-beginner” is that with 1h/day farming time you can get all the gears within 1 month (=30h) with high probability, assuming that you already have a toon equal to or slightly better than a blue-and-green/faction beginner build.
Just in case you didn’t know already, the Vanquisher set drop from the boss room chests of roguelike dungeons. Steps of Torment, Bastion of Chaos, Port Valbury, and Ancient Grove each drops one piece of the set (Chest~SoT, amulet~BoC, hat~PV, shoulder~AG).
The MI offhand drops from the boss in front of SoT skeleton key entrance (Zarthuzellan), while the MI belt I use drops from the first mini-boss in PV (Ordas). Mythical Mark of Divinity is from random drops, but you can buy a non-mythical blueprint from the vendor in AG, and that one has almost identical stats/proc as the mythical one except for +health so I think it’s perfectly fine to use. You can also farm a Kuba pants in AG if you want.
So you basically will farm roguelike dungeons until you get the gear you need.
From this post it seems that the chance of getting a Vanquisher gear per run is 5%. Mathematically speaking, the probability distribution of the number of runs needed to get one Vanquisher piece is a geometric distribution, so the average number of runs is 1/5% = 20 per piece and 20*4 = 80 for the whole set.
Note that the distribution is not symmetric, so the average number is not always a good indicator of RNG stuffs. But after 50 runs in one dungeon the probability you don’t get the corresponding piece is only 7.7%, so unless you are extremely unlucky you shouldn’t need more than 200 runs in total. And malawiglenn got his Vanquisher from SoT, BoC and PV in just 3 runs each, so if you’re lucky like him you can get the set in maybe 10~20ish runs.
I was on the unlucky side and used about 100 runs total to get the whole set (SoT 15ish, BoC 7, PV 70~80ish, AG 8). Let’s say you are more unlucky than me but still not extremely unlucky so you need 120 runs in total. With a beginner setup you should be able to do one run in 15 mins (starting from the town) without being too hasty = 4 runs/h, so that’s 30h in total, which meets the condition for being practically farmable.
Actually I can kill most hero/mini-boss/nemesis monsters on the path and also do the “death room” of each dungeon and still finish in 15 mins with my aegis sentinel (grimtool). If you just want the Vanquisher item, you can simply ignore all mobs/heroes/mini-bosses/death rooms and finish one run in about 9 mins, then you do 120 runs in 18h. On average it’s 80 runs = 12h, so very practical in my standard. If you’re lucky enough and finish in 20 runs then it’s just 3h. I do recommend you at least kill Ordas for his MI belt though, I think it’s really good stuff.
>>> Choosing a build for farming Vanquisher set !! <<<
Will update this later, but basically you don’t want to farm the set (i.e. run roguelike dungeons) with a fire VM-centred build because IMO:
(1) without vanquisher set you simply can’t chain skating;
(2) It’s very dangerous skating around in Gargabol 2nd phase due to all those fires and fissures. He also has very high fire resist (78%). (Fire resist of BoC boss is even higher)
So I personally recommend you do the farming with an acid aegis sentinel build, which should be both safer and do more DPS than a VM build when you don’t have Vanquisher yet.
The acid sentinel setup I used for Vanquisher farming:
malawiglenn has a collection of very nice beginner-friendly builds, my setup above is heavily inspired by his acid sentinel guide:
☄ Collection of malawiglenn's Beginner Friendly builds
His build rely on only blue and easy-to-farm green gears, and you don’t even need the full Perdition set to start farming roguelike dungeons (I started with 4 pieces).
He also suggests the following fire sentinel:
But TBH I personally recommend just use an acid build in farming roguelike dungeons instead of fire, because two of four bosses are highly fire resistant.
Also see Nery’s post about beginner friendly acid sentinel:
[126.96.36.199] [caster] Beginner's/budget acid Sentinel
It’s focused on Biting blades & DEE with easy-to-farm Dark One’s set, and I think it will also be very good for Vanquisher farming.
Some tips for farming
One tip on farming roguelike dungeons is to get 12/12 Tectonic Shift to reduce CDR of Vire’s Might no matter what build you are using (unless it’s not an oathkeeper), because travelling speed is the top stat you want in farming roguelike dungeons (unless you go super squishy and can get killed often - then you may want to get a mark of divinity or actually look at the screen while playing).
(Actually Gargabol in AG is pretty dangerous in his second phase, I died 3 times there due to his fissure attack, but I was super lucky to get that Vanquisher piece in the 5th successful run. I still don’t know how to deal with him consistently. In other roguelike dungeons I never died.)
Also if you’re farming PV and can oneshot those aether crystals then you can shoot at them while running and use Grim Internals to autoloot the crystals along the way, which at most increases 20~30s per run but gives you tons of crystals. I’ve got 1k crystals and 30ish aether clusters in the first 50ish PV runs. (In later runs I got bored and completely ignored everything except for Van Aldritch trio)
For crafting skeleton keys you’ll need a lot of Blood of Ch’thon. You can trade Ancient Hearts and Tainted Brain Matters for Blood of Ch’thon 1:1 from the smith at Gates of Necropolis. I actually got half bankrupted and used up all of my Blood of Ch’thon and Ancient Hearts, but I still had ~30 brains left for 30 more runs when I finished farming. And if you farm BoC a lot then you can actually get more Blood of Ch’thon than you need for the keys. I just got unlucky (lucky?) for finishing BoC farming too early.
For components: you’ll need a lot of Ugdenblooms for those components (about 80~100ish IIRC). My advice is that you just finish the skater build with cheap components first, then farm Ugdenblooms using this route with your skater. I personally ignore the last three nodes in that route and finish farming at the shrine. You should be able to get all those Ugdenblooms in about 1~2h. (When I did it I also looked for living rings, wendigo spirits and Kuba pants, so not sure about the time for pure ugdenbloom farming.)
Putting up the gears
After finishing farming roguelike dungeons you’ll have the set, offhand, belt and medal. You’ll also get some purples and a lot of blues (my purple gears increased from 1.5 to 5 stash pages when I got the whole set, and I also got a lot of blueprints). Then you just need to have a look at your collections and find out the best combination of gears for the remaining slots (weapon, rings, gloves, pants, boots, relic).
As you can see in the previous sections, even a setup full of blue gears and MI offhand with trash affixes can still do SR 75, if you putting up them correctly. So I highly recommend you have a look at all of your gears and try to put them together in Grimtool to see if you can make it decent in most aspects.
My personal standards on this build:
- 3200+ OA when Ascension is up
- 2700 DA
- 2000 Armor
- 12k HP
- Elemental / Acid / Vitality / Aether / Chaos resistance overcapped by 30%
- 30% Physical resistance
- 23/16 Vire’s Might, 19/12 Volcanic Stride, 15/12 Tectonic Shift
- 2200% Fire damage, 1900% Burn damage when Ascension is up
This is just a baseline, anything higher than this just makes it better. You can compare your own build with the G2 one for an easier reference.
Special note on secondary resistance (stun, freeze, entrapment, slow): these are actually super important in SR, try to get them as high as possible when Ascension is up (no need to overcap tho). Unless you know exactly what you are doing.
For the relic, if you really don’t have anything good, you can just use the Sacred Talisman from the Rhowan elder quest on Ultimate. Actually that relic is pretty good because it gives a lot of stats, 3% OA, and a 10s/35s +500% damage active buff which seems like a more manageable version of Iskandra. I just don’t want to use it because we already have too many buttons to smash.
I actually think it is possible to make decent skater builds with any X+Oathkeeper combination as long as X has some good support to the damage VM can do (either converted or unconverted), so if you’re interested in skater builds but only have other class combination, don’t get discouraged and just try it out! The result may surprise you!
My todo list: Fire Sentinel (this post) > Acid Sentinel > Acid Dervish > Cold Dervish (thanks Nery for the idea) > Pierce Dervish > IT Warlord > Fire Paladin. All are Vanquisher-based skater builds
Special thanks to:
- x1x1x1x2 for his original skater build post and those fantastic videos.
- my friend NOTorJB who helped me a lot in understanding the game mechanisms. He also has a Vanquisher Templar but uses a two-handed weapon and 22/12 Tectonic Shift instead of Zarthuzellan offhand and can still keep skating (though short-distance zigzagging seems not possible).
- Degernase for those discussions on skater sentinel, I stole some ideas from his builds. Those discussions also encouraged me a lot to keep improving my build.
- malawiglenn for his beginner friendly Perdition aegis sentinel build
- sir spanksalot for his devotion and farming guides. The devotion guide is really informative and I learned a lot
- Weyu for his Ugdenblooms farming route
- Other folks that participate in the discussion in this thread
- Crate for making such a lovely game.
- Also thank you very much for reading.