If you asked me before FG release what class I would play first I would never answer Templar, but as release came closer I got more excited by what maximized CDR would do on a movement skill so here we are.
Char sheet with all permanent buffs and Ascension - cause that’s almost permanent in this build.
Grimtools (one green) - https://www.grimtools.com/calc/nZoxkkkN - You can’t go greenless with this since the book is a core item just like Vanquisher
As title implies, the build revolves around getting maximum CDR on Vire’s Might. This is mainly done through Vanquisher Set (-0.9s CD) and Zarthuzellan’s Archive (-0.5s CD). Add Star Pact to the mix and you’ll have a total CD of around 0.6-0.7 seconds on Vire’s Might. In practice this is basically zero, due to the delay of your clicks and the travel time of VM.
Basically this (that’s on an older version without judgment but you get the idea):
You just zip in, Cast Judgment for RR (eldritch fire bound), CT for burns/meteor activation, and then zip more with your unli Vire’s might. With Volcanic Stride, you’re stacking a lot of burn and if I’m correct, the fire trails also stack the same way BWC does, so it can do a lot of damage. When there are no enemies, just zip zap zip zap and never walk unless pathing gets dumb (it happens)
One more gameplay video
I got in trouble with the arcane hero but you can see how easy I got away once I couldn’t understand the clutter with 3 nemeses. That superb mobility was really put to use. Anyway, you can notice I can still zip almost as much without star pact but it is still picked for more ascension and mirror.
The gearing shown in the grimtools link is tailored for SR, hence all the greens. If someone wants a more casual setup for campaign or cruci (i.e. no greens except book) I’ll do it later when I’m free.
Vanquisher Set - Don’t ask me why. BTW, this is easy to farm cause each of the roguelikes drop 1 piece of this.
Zarthuzellan’s Archive - Again, don’t ask me why the item. For the affixes, I believe the suffix in the link is BiS, and best prefix would be anything with phys res.
Eternity - Max CDR
Green Sword - Chosen for more Ascension uptime. It’s not an easy item to farm, but there are a lot of alternatives: Herald of Blazing Ends (Great burns and good proc), Ortus (Nice Defensive proc), Warpfire or Flamebrand (RR), or just any generic green sword with good affixes. Look for Fire-related affixes on greens or Earthbound (VM bonus and phys is converted).
Blue Gloves - Justicar can be used but I like the burns more. The HP and armor didn’t make much difference on SR when I tried Justicar.
Rings - Generic fire rings. If you can find something better, do tell me
Belt - Chosen for +1 OK and burn duration. If you play self found and don’t have this then use anything that gives fire and caps res.
Medal - Chosen for capping resists while still giving relevant damage bonuses. Star Pact bonus is also nice.
Pants and Boots - Resist capping. I think Featherstep is necessary for realms. The stats on that suffix is just too good for this very mobile build. You can opt for a no green setup but that’s not very realms friendly, I guess.
Skills and Devotions
Pretty self explanatory. 1pt CT only because there’s not enough points. I’d love to max it tho. Devotion setup is the usual fire except I didn’t opt to get more procs due to the lack of activators. And getting more skills for activating devotions means I limit my mobility. Might try bat instead of Fiend if it makes SR runs more consistent.
Shattered Realm - no video cause I didn’t record any.
Shard 75-76 (Pics not the same run cause I forgot to take more pics):
SR runs are pretty easy up to 55+ where you encounter that arena which just doesn’t give you space (thus limiting mobility, which is why you play this build). Once you get to 60 it becomes easier until you reach the 70ish shards where some combos just don’t let you clear the room. Things to watch out for:
Grava (+Reaper): Everyone hates this. You hate Grava more cause he disrupts your skills, limiting your mobility. Reaper alone is kinda easy cause you can zip around him and he gets confused a lot.
Ben + Moose + Kaisan (and sometimes + Valdaran): You’ll think this is a good kiter until you see these guys tagging along together. Control your dashes with these guys around cause they can turn the entire arena into a minefield and we all know no matter how good you are at Minesweeper there’s always that 50/50 that says fuck you.
Maiden: every fire build hates this girl. Nuff said.
Zantarin: Guy’s the easiest boss but be careful when dashing. You might not notice him cause he’s small but the next thing you see is you’re dashing right into the shotgun.
Other than that, build plays like most kiting casters at high shards. Kite kite kite. The advantage of this build is you’re basically batrider. Enemies die when they follow you because Volcanic Stride. And you have 3s of facetanking with mirror. The disadvantage is that dashing a lot causes some problems. The biggest one is that you usually can’t isolate one boss due to the distance you cover. That can be mitigated by practice tho.
Video: Uploading while I’m sleeping
Updated version can now do 6 min cruci (3buffs+banner), but the cleartimes vary depending on mutators, spawns, and if you zip too far away you can go upwards of 7 mins which is still really good for farming. It’s a really safe farming build tho. You’ll only need mirror on nemesis waves and if that’s not enough then kiting is too easy with all the zips.
Thanks to this certain Singaporean named spanks for convincing me to try phoenix. At first the impact didn’t seem noticeable but once I got better at piloting the build the proc also got more useful. Also to Crate for Vanquisher set.