I kind of agree with this.
What does Zantai/Crate say about it, though? Maybe they are actually already accounting for this skill/clear speed spectrum with their mark of Crucible 6:30 builds as being the ideal. After all, if we consider the ability to clear 3 runs of 170 with 3buffs/1banner (to always get your 100 tributes back) to be the defining achievement of a good build. managing 8min runs would still be very much fast enough. So if they only went after the fastest cleaners out there, nerfing anything below that threshhold might be just as reasonable.
The opposing argument to what I’m saying would likely be more in the lines of what was suggested by e.g.
or Aikimox over in his thread: to just stop nerfing stuff for a while and leave some this as they are, whether they may be OP or not (that is, if I understand them correctly here).
Which is a ligitimate position to take! I’m just not sure the ones balancing this game will ever join it.
And I’m also not sure I, personally, would, either. Because that would either mean that there is no more balancing at all – & everything that is bad right now just gets abandoned – or that all balancing would have to be done solely via buffs, which would likely lead to some very ridiculous power creep very fast.