As a die-hard fan of glassy casters, I actually agree with this, albeit reluctantly.
While I’ve never given a hoot about what’s meta (i.e. I’ve always predominantly made casters), the fact that casters are superior to most other non-pet playstyles is indicative that the state of GD is in need of some rebalancing.
I speak subjectively, and generally when I say this…but IMO there are 2 big reasons why casters come up on top:
1. CDR
this significantly improves the uptime of circuit breakers. Resilience, ghoul, mirror, MoT, etc. Thereby allowing the player to more frequently and consistently ignore the crazy amount of debuffs enemies can now stack on you as you kill off a priority target.
Before this increase in debuffs, DW melee relied on raw damage to outplay and outkill enemy mobs. E.g. baiting out father kymon’s chestplosion before returning to dice him up.
This is no longer possible. At least not in crucible, because there is no stat in the game which allows you to reduce the duration of a debuff. (Nullification IMO doesn’t count since it’s an active spell).
Which is why you’ll see plenty of DW melee specs getting ragdolled in 3 + 1.
2. Versatility in building defence
This is actually the reason why I love crafting/playing casters. For the sake of this thread, I will not talk about the many different ways a caster can build defence.
Unlike casters, DW melee NEED to go heavy on damage, and tend to use circuit breakers to stay alive. I say “need” because if you skimp on damage, and try to stack defence, you’ll end up with a half-assed build incapable of doing anything.
Want defence, and enjoy playing melee?
Grab a shield.
Wanna DW?
Stack damage.
But that’s not possible when things like poisonous blooms rain down debuffs on you like mortar fire:
Or when you get zerged rush by enemies capale of doing this:
So…there you have it. You’ve more-or-less taken away the lifeblood of DW melee specs in crucible.