actually my version not tanky at all xD straight up 0 cdr and bat healing isn’t the greatest with 0 conversion so you’re constantly using mirror/absolution skill both for damage, but also to stay alive. devotions aren’t tanky at all tho went phoenix/messenger and then fissure/torch for hybrid approach
apparently my bwc can crit for almost 400k when mirror/absolution both up, but build is slow and not safe lol
It’s almost as polished as it can be. As is the case for most of my builds, this is a project I’ve been working on on-and-off for a month now.
The only thing I’m not very satisfied with is the sustain on the spec. Double HP drain really takes its toll.
But it’s both boon and bane.
The downside is obvious - unwanted death.
The upside is this mechanic I’ve just noticed - arcane will doesn’t start its 6s countdown unless you go back above the 75% HP threshold.
If you watch the video, you’ll see that I hold off on healing myself, and try my best to stay below 75% HP for as long as I can to keep up arcane will.
If I could somehow squeeze in 5% more phys res on the spec, it’d be perfect imo.
Good on you for trying the funk. That’s some good testing. I did leave the %WD procs in there, though.
There is a lot of difference in %wd from Abominiation (almost double), but the procs (DG, Abom) won’t be up all the time even wit 30% cdr. (maybe in SR it would be up most encounters). I suppose that probably ends up as ~4x when RR is in play.
With such low OA i’d do everything i possibly can to utilize that crit you have. Elemental balance is too good here, with 25% crit and increased burn duration.
Also i don’t quite get how this weird eye is working. What’s the duration, how many of the fuckers are circling at a time? Does it provide you with sustain with such low WD? Acid on it is voided into vitality, isn’t it? I’d expect Fiend to perform much better here but will it circle around you when bound to BwC?
Also that run is 5:34 At least in my system of coordinates. I measure the time based on the buff timer because that is what matters and for me too much fps gets eaten up by lags.