It’s a pretty strong vitality caster this time that melts Crucible very fast (for a Vitality build) and is very tanky at the same time. I actually enjoyed playing it, it feels strong and at the same time very tanky with almost no drawbacks. I got the inspiration for the build idea after x1x2 post by the way.
Minimized kiting with no damage loss
A problem that a lot of casters have in Crucible Gladiator 150-170 is necessity to kite that ends up in a net damage loss. This build requires minimal kiting, more like repositioning and herding mobs together. The reason for it is the nature of the build (rotation of cooldown based offensive spells) and incredible resilience.
Three offensive skills with huge nuke being one of them
That’s right, we got to play with three killing toys here, and in the center of it all is a massive Nuke - Bone Harvest on steroids - 400% weapon damage (and we are carrying a 2-hander) and 20% damage modifier from transmuter. Plus we have Vitality Storm Totem and Ravenous Earth as damage support and very reliable devotion proccers.
Almost every skill we use sucks life out of monsters and converts it into our health. What else to say.
126.96.36.199 Build Update
Updated this Ritualist according to the current meta. Still strong and hella tough. Thanks to @grey-maybe for testing it in deep Shattered Realm.
188.8.131.52 Forgotten Gods update
Build got new toys: Ghol’s gloves and Ghol’s medal. Decided to make this build green free too. Devotion setup has changed to meet the needs of new Crucible and of Shattered Realm. Smart Energy Management is required when playing this.
<<<< GRIMTOOLS >>>>
Gear/Skills and Devotions
I have tested multiple skill/devotions/gear setups and chose this one as the most balanced one. I did test the build with Mythical Soulbearer and Valguur’s off-hand, and it turned out to be much worse. First of all, despite higher total %vitality damage, net damage output was lower because Bone Harvest was hitting for 60% of the 2-handed setup strength (thus the adtch from it was lower), secondly, spirit dump necessary for equiping caster’s off-handed resulted in considerable DA and health loss. As for Death’s Reach versus Mythical Wildblood Crusher, Death’s Reach is a much better fit for a caster despite lower weapon damage and lower Bone Harvest damage. It’s 19% cdr boosts all our abilities and devotion procs and lowers cooldown on Bone Harvest considerably (plus that OA/Health is just awesome).
You need Serenity relic with %DA bonus (but you can get away with a different completion bonus, depending on your other gear pieces).
How to play
Try and herd mobs together so you get more bang out of your offensive spells. Change position while your spells are on cooldown. Watch out for RR debuffs on wave 169 if your Aether resist overcap is low.
Play it smart in higher Shards. Lure out bosses one by one. Always change possession with Wendigo rune. Watch your mana, don’t spam Devouring Swarm.
With all permanent buffs
Bone Harvest tooltip with Soul Harvest and Hungering Void (95% uptime, 1.6s cooldown with max CDR rolls)
Builds pros and cons
- Extremely tough and nearly unkillable caster with very forgiving piloting
- Great damage and fast and consistent Crucible clears
- No f…king Manticore in devotion setup!
- It’s still vitality damage
- Mana Management is required for smooth and comfortable play
Shard 77 run (sloppy piloting and dificult boss area so I die few times) OLD
Shard 75 run OLD
9:30 4 buffs/no banner Mogdrogen’s Ardor relic setup 150-170 Crucible Gladiator run (bit slower but smoother and less stressful) OLD
It’s no surprise that a set that was meant for a Death Knight works better with a Ritualist - a class combo with a massive double vitality resist shred. Also, set makes Bone Harvest hit like a truck with a pure vitality damage 2-hander.