Now that the original thread was closed and there are no guidelines to follow, we wanted to take the chance to be more specific about why it was so hard to be constructive in that thread (for me and my group).
1: because we play from scratch and don’t use any mods (not that this is an issue to for others to do so) it was hard to give solid data based feedback so close after the launch of the patch and the minimal amount of time before the afore mentioned thread was open.
- a lot of our builds suffer from performance issues because they are off the wall. As a result we can’t knowingly feel changes would occur because the build shouldn’t be functioning at a higher level when it’s intended purpose is to be outside of the box. We were likely thinking we would have been met with a “working as intended” or “your build is not going to be competitive”.
Build issues aside, there are still somethings that can be addressed that affect any/all builds who want to use certain things but don’t because their impact is poor.
This is not a post of us giving ideas. Z addressed the ring drop rates so that leaves Storm Box functionality and Targo 4p functionality of what we what want to see changed and how.
Our point (and we realize a lot of this has already been stated so we give those peeps credit)
Devotions: if you compare Wendigo to Scales and Bat…there is a huge gap here in usefulness. We don’t have ideas on how to make wendigo better but we definitely want to use it more often. On that note we wish DG didn’t feel so mandatory. We aren’t saying it should change (we don’t want to ruin the fun for others) but instead wish we could see equal performance routes in the devotion pathing that was more of you can do this and that as opposed to DG or bust. Dryad is good but feels hard to use. Falcon, reduce cool down nerf the damage or something. We want to use that. The skill procs that happen with block feel wonky. Don’t know if this is intended. With even 75% block and recovery, I should see a gagillion hammers spinning around me from Targo’s. It’s not the case.
Items: this is hard. We meme too much so any off the wall idea and/or conversions could break too many things.
We see an thread about auto attack relics. +1 from us. Oblivion and Yugol’s was very well received and it is used a lot with is via conversion and such. More items that mimic skills but weaker are so much fun. Items that change functionality (not necessarily add damage or conversions) in our eyes, is the very definition of game changing. We understand the argument of homogenization but I think there is more room for it before lines are crossed.
This patch has created a very positive environment in terms of build design. Between the 8 of us…there are at least 50+ builds we are throwing around with ideas and such.
There is more, I am sure that we will come up with but this was the most immediate thoughts. We will or could post more of this thread gets any traction, if not we spoke our peace and hope we are heard. We know that some of the issues are vague but they have been spoken many times by many others who have been here much longer and played more then us.
No matter how many patches are left, we are grateful to have such a great game.