Raise the dead is both for stats we need (primarily attack speed and attack damage converted to health) and it’s a different type of RR from arcane bomb, so we get further resist reduction.
For binding I put it on medal augment movement skill, rahn’s might in this case. It has good enough proccing ability and skeletons have decent life time
Insane looking build my computer will melt if I play this lol
I have this lined up for the ranged two handed savagery mission of mine https://www.grimtools.com/calc/YZem4ErZ
Basically what I did with Elgoloth, but with vortex rifle, and another ring and belt for aether to ligthning conversion.
EDIT: was able to a few very decent SR80 clears with this build. I would say it is between my Elgoloth and my Desolator variant when it comes to single damage and aoe. Maybe Blood rager helm that gives 30% more weapon damage to savagery can be good here?
Nice changes in 1.1.9 to test for this now. Hydra adjustments, veilkeeper options, and some skill point adjustments that can happen. Expecting better performance and hopefully keep up with that jerkface @Valinov and his upheaval druid series
I have bought the game, a couple of days ago, with all the DLCs and stuff and found the Primal Strike lightning very fun indeed, but i never found an updated effective build and i have to thank you a lot for bringing this up.
I love the spell so much and your build is awesome!
I thought the same, as I dropped the SW first, and also combined Wraith into the mix, but the main issue is recombining the costs around this change to be able to actually move them properly, cuz if I move the points from the tower to the wraith, I also have to move around/drop others in order to have the amount of points and total affinity combination to get the rest
I tested 3 different devo routes this weekend in SR, all with hydra added in. Spear+Ultos, Spear+Korvaak, Tempest+Ultos. Crucible tests pending to judge any speed differences, but in SR they all felt about the same speed. Tempest had the potential for slightly quicker kill times when I watched nemesis attack cycles, but not consistent due to the additional % chance lightning bonus. Any of these should be slightly faster now in 1.1.9 with the attack speed added to hydra
Either is fine. Hell’s bane gives a bit more base damage, corruption ability adds aoe (not really needed here ldo) and some defense with the slow debuff on it.
Why didn’t you bring Viper to the build with a high %weapon damage skill? This is a" must have " devotion in any elemental builds with a high percentage of WD on the skill.
And a small, but extremely useful tip: if you make builds with Arcanist with a low DA, I highly recommend investing in Arcane Will.