Hey whatever works Was not the experience i had. Even 1x T2 beacon was far better than Vanguard. I wonāt even after patch notes go live.
But this entire conversation inspired me to go for a purple belgo no nuff/banner run after the fun green naked vid I made. Belgo will go full circle then, for me at least . Made a couple of test runs yesterday and with a horribly tweaked purple that had like 10 elemental overcap (I changed the devos) and Armored mutator (my luck), i got it up to 168 where I got greedy cause I was enjoying myself a bit too much.
but iāll tweak it up properly today. Using Azraaka btw. Would be very hard without it. They donāt have to go far, but keep the pressure in your proximity to kill aggro faster. I donāt use them to kill stray AI
When doing speedruns, indeed. I get upset about that tooā¦vocally upset. But in naked runs for example I love that it all changes. Itās not about aggroing everything as fast as possible but prioritizing really well all over the map. You have to actually think a lot more and I guess i kind of missed that. I get upset at my own mistakes and not things i cannot control that well
Lol this gives me PTSD. Smells like FPS BS. With my 6-12 fps I used to get Nems bug out a lot more often. After upgrading my PC it rarely happens with Nems now. Just trash mobs or trash heroes sometimesā¦not that itās any less annoying to use rune and SS across the map for nothing
For Beacon fans, hopefully Inferno will be more popular among certain builds next patch
Imo too much mumbling about these banners and buffs. If you ask me, simply remove them banners and its done. Ffs i would even vouch for the removal of buffs too.
Yes, cause obviously not anyone should be able to do a full crucible run. Thatās how you make a difference between tryharders and amateur players. Every game has that :).
Ah yes the DA meta, where every Crucible build had 5k and Nemesis have 3% chance to hit you and basically reduced damage all the way. And your biggest problem is to outdamage blood pools by double Kuba, so the recommended advice was alt+F4. Builds used to do one 150-170 run in 20-24 minutes. Such joyous times @romanN1
So Crucible without buffs and banners will either need huge exploits like this or will wipe out all the diversity, cause not a lot of builds can complete Crucible naked.
If a playerās choice to finish 150-170 naked is stacking tons of DA, iām sorry Nery, i call that player a cheapskate and a lazy ass :D. Thatās not even called piloting. And iām pretty sure 90% of the build can do naked if setup and piloted properly :D.
So you are basically suggesting a 10$ game mod that can be cheesed by something like DA meta (but shouldnāt because of some kind of a hardcore player honour code) and that can only be completed by the very dedicated pilots aka people who complete hardest levels in Mario World or speedrun Meat Boy.
Yeah, that will fail on so many levels. Arpg should be much less about mechanical skill and more about understanding the gameās mechanics and making them work in your favour. Otherwise I would just play DOTA or Counter-Strike or something like Sekiro or Mario World.
I didnt see spanks or John cheesing with DA meta. So yeah i think its possible. Thereās absolutely no shame for you, me or whoever else to say āi cannot complete crucible nakedā. But from that to shifting the meta based on your own convenience is a long road. Firstly, standard runs were 4+1, than suddenly they became 3+1 under the argument that ulzuinās āenables buildsā and now its full 4 buffs with RR map wide and free aggro on top of it. Keeping things like this we might as well make crucible afk builds, dont we? Open your eyes please.
My ideal GD is where the build you are making is unversal and absolute: you know what youāve built, you know, what you are getting, and you can count only on it.
Thatās why I donāt really like banners or buffs even though they add another layer of customization which iām usually all for.
And i donāt really like the mutators as well. Donāt wanna offend anyone but if the devs wanted to spice up things in the endgame a little bit, mutators were one of the laziest and disturbing decisions to make.
Personally iād prefer to play without all that and to spend earned tributes on better loot.
But Crucible without banners would need some rework. Currently the two main problems are
stupidly high speed of many monsters
amount of different and longlasting debuffs they can stack on you
Because of these two points (and not because of sheer power of monsters) naked Crucible is unplayable for the vast majority of builds. This gamemode, when you are unlucky, can basically invalidate any character movement which is a crucial component of a real time arpg.
If the speed of the fast bosses was significantly reduced and their debuffs unified (or their duration heavily reduced) weād have a whole different gamemode, where the answer to the threats would indeed be careful piloting and not ābuild your char to facetank anything 100% of the timeā.
At last someone actually gave thought to this. I totally support this. But keep in mind, Crucible nemesis for example are easier to kill than campaign ones. I bet you wouldnt wanna face the campaign kuba or grava in there haha.
If Crate started removing everything thereās too much mumbling aboutā¦
That is not true. There are builds like Runebinder, Venomblade, etc, which got no business in naked Crucible. Possible to clear, ofc, but not really to farm unless to really sell their souls for defense.
DA meta was over long ago. Itās not a recent thing.
Thatās not true. Meta was 3+1 for the longest time. It was based on the principle of tribute sustainability. That principle was slightly compromised in 4+3 now as you come out 1 tribute short after 3 runs. 4+1 was never a thing - outside exotic concepts that couldnāt sustain energy otherwise - because you come out 5 tributes short meaning you gotta do 1-10 almost every run.
Sure but a standard was created in order to compare and discuss builds. That standard was based on a principle that just happens to accommodate for legit players, and it stuck despite 99.9% legit players can never dream of sub-5. It doesnāt change the fact that such a standard is needed.
This is also why this discussion continues. If T1 beacons are made useless, ppl will have a hard time trying to keep using beacons at all because of tribute sustainability.
Very true, therefor i think tributes should server a different purpose that actually helps a player progress with his build rather than just creating additional circumstances for a build to function.
Imo speaking about Crucible buffed I tried my beginners builds and I canāt beat 170. Even Dark One without other legendary gear canāt do it. And thatās with buufs+banners and vitality build and me as experienced player.
Unbuffed will be curse to most builds and players. I agree such drastic change will need massive balancing, doubt itās gonna happen at this point of development, no matter what players will say.
That was way before they started posting builds. But every Crucible player did it and unless youāre Spellbinder itās almost impossible to beat it without cheesing it to the point nothing hits you. Fumble, debuffs and bigger damage. Hell even in early Crucible you can be stripped by Arcane heroes. So Crucible have gone long way to allow such diversity as nowā¦
Well there are two ways of balancing the thing. Either devs tone down the enemies in Crucible, either they take a decent build that can do naked consistently if piloted properly, check the times in which it can do the full run, and further adapt the other sets, skills, etc. to that. I think the first way is the easiest one ofc. and further based on that they can buff or nerf other builds that are over or underperforming. Doing this, not only that the balance will be 100% objective, but also the run will be 100% build and player skill, not other 3rd party dependencies (buffs, banners, beacons).