okay so the 3 OP classes in the game are Soldier Oathkeeper and Shaman.
If you combine any of these together it is a cake walk.
Why? I am glad you asked.
17,500 hp or more easy to reach with them
3,000 OA easy to reach
3,000 DA really easy to reach
3,000 armor super easy
40% + physical resist easy
all resists including other 3rd page resists over capped yep you guessed it. easy
2,000%+ to damage type? easy again
damage absorption? yep they got that
also they are the only classes that can use a shield without Hindrance
Were these classes OP before the 1.1.8.0 patch? yes and before the 1.1.7.0 and before the 1.1.6.0 you get the picture.
Did they already have the highest HP in the game? yes they did
DID you boost them and give them more HP? Yes, yes you did??
Other class combos that do not include any of the above
Any other class combo struggles to reach any of these goals and at the cost of reaching any other of the things you can easily get on these 3 class combos.
Basically you give up resists on page 3 or over capping them to reach OA and/or DA
Or you sacrifice armor or health to be just viable enough.
Really All I would like to see is the ability to play any class combo as any damage type existing in the game, and for those combinations to be viable.
That means going through all the class combo’s and making gear to convert all damage and skills to every other type in game.
Moar you say??
Well I throw the gauntlet down and challenge you to make this happen and then you will have a true game to create anything you want.
Welp, time to unnerf all the class combos that got nerfed recently that don’t use these because those aren’t OP after all. I want AAR to get all its stuff back that it lost recently, same for Canister Bomb. Oh and make Rune of Hagarrad great again.
dunno about this current patch since I haven’t played it yet but since you’re also talking about previous patches then show me any build of those three classes that’s stronger than a sorc or a spellbinder.
I’m not saying to un-nerf anything but buff thoise classes that really don’t need it?
Makes Zero sense to me.
I really just want them to stop stifling creativity.
Why can’t I play a poison & acid Sorcerer or a lightning witch hunter? etc etc.
All it takes is Them to make the conversion gear and then Us to go out and find it.
Because the devs don’t want every possible combination of class combo and damage type to work. Or else that moment when you can see all the dots connecting leading to a working build wouldn’t happen if literally everything worked.
That’s the fun of the game for a lot of people (assumption mind you), figuring out what works and what doesn’t.
And you show me where you reached everything I stated above about the 3 op class combos and did not have to sacrifice any of those things to get there?
I am talking all around easy to get all things and be viable those 3 combined in any way will get you there without giving up anything.
The amount of builds i have with great stats that ended up with mediocre performance is rather large at this point. Having big stats or how easy they can get them is not any evidence of being OP.
How would we even know if you didn’t sacrifice anything to get those stats if we don’t see the build(s) you’re talking about? Devs won’t even start considering your suggestions if you don’t have ample evidence
IF you have the proper gear sure why not?
Isn’t there already conversion to make some combos possible with the right set of gear?
How is it any different?
You still have to find that gear to make it work and you will still have to find the gear to make any of it work.
https://www.grimtools.com/calc/mN4JpwBV
here is a new build I been working on not even 100 yet and no augments and only a few components and I am already there