[] Ele Mental - 2H melee elemental Cadence Battlemage, SR 80+

Hey, nice to see a scion of arcane force build.

I played around that weapon as soon as the patch came out because my wife dropped a very well-rolled one from a monster totem at the day one, lol.

I decided to go Witchblade, btw. This is what I consider a pretty ideal setup for the character.

I am a chains of anguish fan, so I always incorporate it in my builds when I feel I can do it. Non-mythical voidsteel provide nice skill points, attack speed and a giant damage proc considering our conversions from gear. High health pool, good leech, decent physical resistance, BoD heal, Ghoul, Serenity and 3k base DA make up for tankiness, very good OA and crit damage make up for DPS. Crafted conduit is super strong for my version of the build, it turns CoF into a 52 RR beast. Korvaak’s headpiece is bis, proc is amazing here.

About the Devotion route, I tried Attak Seru too but I wasn’t satisfied that much and modified the path to get both Alladrah (damage and tankiness) and Ultos (damage and the proc, which is a lot better than Attak Seru’s in my personal endgame experience). Ele seeker bound to a 10/10 CoF is a beast for clearing.

The best thing about the weapon is getting a 6 target Cadence with 200 degree attack arc. It’s very funny, usually the problem of cadence builds is the lack of strong AoE, this is not the case.

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I would drop Oleron’s Rage for Possession. You have damage absorb + skill disrupt + more damage. Still good OA with fighting spirit up. I try to post things with as less greens as possible. Except for my totally green mage I made :slight_smile:
I hate that belt :slight_smile:

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Green affixes there are a placeholder; the only important thing is the base of the items (living rings and benny shoulders) and the alacrity suffix on both rings, which are super farmable btw, I have dropped loads of them in my 2k+ hours playing GD.

Oleron’s rage is there because of the movement speed too, it partially compensates the negative proc from the belt. And the OA is great in a build with 85% crit multi on average from devotions / gear.

The belt is love or hate, I know.

For me it’s big love. :rofl:

What is the DPS of your build?

It’s 170k (Cadence) with only permanent buffs + blood of dreeg on, it goes to 193k with deadly momentum up.

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Nice with that RR. Witchblade is clearly better but it was obvious from the begining. I needed SR set to make it work. Otherwise bad phys res and CC res. Witchblade has the benefit of phys res.

Yes, it also has nice extra DA shred on Vulnerability (-110) which amplifies the already giant crits this weapon delivers.

What is the highest crit you did with it? I had 1 milion in SR. Yours should be higher with that RR.

It’s 1.33M.

I have now updated this build with a second version that does not use the SR set but Iskandra’s set instead.

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I have a question though, you use Viper which doesn’t stack with, M eternal band’s % rr. and you use Arcane Force which doesn’t stack with M eternal band’s number rr, changing that ring or that devotion if you like and can get you damage, survivability or attack speed etc.

M Eternal band is for skill disruption protection mainly.

Mythical voidsteels are better for witchblade. The only physical damage you have is from base Cadence itself, everything else isn’t affected by phys->chaos conversion. Meanwhile, you gain 55% WD to Cadence. Also consider dropping a point in Bloody Pox and Wasting. That’s 75 free DA just sitting there.


100% Physical Damage converted to Chaos Damage to Cadence

So you will be doing 50% elemental and 50% chaos cadence …

Remember that skill transmuter conversions and skill modifier conversions have same priority. Me and others have tested this in game ourselves many times and can confirm this result.

This is why regular voidsteel gauntlets are better here for witchblade.

But yeah one can test what is best, not much flat physical to begin with,

I’ve run this exact build with both variants in the actual game, and you’re 100% wrong on the resulting effect. The only physical damage this build has is from the base skill. Everything else you’re stacking is vit, chaos, and aether converted to elemental. None of them are physical, and none are affected by either the skill mod or the cadence mod. They do, however, benefit from increased WD.

You can simply equip both gloves and check the tooltips: the mythical version has higher numbers in elemental damage, since almost all of it comes from non-physical sources. I’ve converted that build to another by now, but the mythical version is a noticeable DPS jump.

No I am 100% sure I am correct on how conversions work :slight_smile: However, on this particular build there is not much flat physical damage to begin with so perhaps its worth tetsing. As you have done :slight_smile:

its 312 flat physical dmg on Cadence at rank 26. So with 100% conversion to elemental its 312 * 24 = 7500. With 50% conversion to elemental + 55% WD its 3750 + 11.2k = 15k

So yup, you were correct! :slight_smile: M. Voidsteel is better. (I took 20,5k average wpn dmg here just as an example)

Eternal Band is there for resistances, attack speed and disruption resist most of all.

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@Smitherson: you are right, mythical version of the gloves is better, I’ve changed it, its a pure cadence increase at the cost of the loss of the big aoe proc every 5 seconds that mythical gloves don’t have.

Hi, I wanted to give this build a spin - but is it me, or the Scion is currently not in the GDStash database? Can’t seem to find it for the life of me, and I really don’t like the idea of having to farm for it specifically…

Its there for me


its a Mace (2H)

Try updating the database.

It is not that hard to farm, drop chances are pretty generous and you get all kind of nice loot doing totems anyway.

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