This is my first crack at a Chaos Sorcerer, and it’s very simple to play but tons of fun. I build primarily for fun and feel, not for bleeding-edge Crucible and Shard clears. That said, I have a feeling a little community refinement can really get it to shine.
Vision: A mage empowered by the dark arts who can take hits and stay on his feet, swooping from foe to foe and raining hellish red flame along his path.
Highlights: Nine (count 'em, NINE!) self buffs, so dust off that second hotkey bar. A main attack spell with weapon damage, bringing ADCTH into play. Full elemental conversion to Chaos (DISCLAIMER: like 200 misconverted damage but hey, that’s Star Pact for you).
ALTERNATE GRIMTOOLS LINK with Haunted Steel on OH, different legs and boots to improve Stun and Slow resist, and some shuffled augments and skill points. This is probably better overall.
Front page stats with all nine self buffs activated.
Skill damage with all self buffs.
Chaos damage with self buffs only
Chaos damage with Dying God and Abominable Might procs active
Secondary / CC resists
Obligatory SR65 clear
SR75 clear
Crucible Gladiator 170. Ate shit right there at the end due to getting stuck in a corner but obvs you can full clear Crucible with this build.
Gear notes:
Chose Spark of Reality due to flat Chaos damage (important for ADCTH with our main skill), superior Chaos Damage bonus, Mirror buff, and it even converts a little Aether damage from Fabric of Reality.
Mythical Blood Orb of Chthon is what makes the build work by converting all the non-BWC elemental damage, including gear and devotion procs, and it opens up use of items like the Wyrmbone Handguards, what with their lovely proc and great health and OA bonuses. The active health cost looks scary, but if you take Behemoth and Lizard in your devotions, it ain’t a problem.
Jewelry was chosen with procs and flat damage boosts in mind.
Mythical Infernal Knight set gives a modicum of tankitude compared to a pure caster outfit and cranks up BWC and Thermite Mines which provide RR, debuffs, solid damage floor, and the option to kite when you’re in trouble.
The Oblivion relic is the other piece that makes this build work. It gives you a spammable main attack with a hefty weapon damage component, which means Ghoul and Restless Remains and Haunted Steel can do what they do best.
The Rylok augment feels silly at first but its OA/DA shred are actually pretty important given the low OA/DA of this build. Between that and the fumble / impaired aim from Oblivion, you can get away with a lot more than you should be able to.
Devotions: From what I can tell this seems like a pretty standard Chaos map. Improvements welcome.
Also looking for feedback on skill allocation and any small equipment adjustments (like boots or pants) that could improve CC resists. I’m currently testing Timewarped Walkers in lieu of Grey Magi boots and Haunted Steel on my offhand, for example. Don’t tell me to use the Shattered Guardian set - at that point it becomes a different build.
XOXO GUYS, please give this one a try. It feels awesome to pounce between packs and bosses with the Rylok augment and just shit chaotic fire on them.