[1.1.8.1-1.2.0.0] Smashadin Reloaded: All Celestials, SR 100 (vid) - Can't dodge Sunder? Just tank it!

Hey, man, by “Crucible 5:18” builders usually mean buffed/bannered 150-170 run not 160-170 run, you might be confusing people with that title a bit.

Other than that, congrats on your first build!

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Oops sorry about that, I’m kind of a Crucible noob, I just added that because I know some people are interested in Crucible timers. Fixing the title right now!

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Congratulations on facetanking Callagadra, nice to see new builder on forum :smile:

As Lee said, there on forum our “metric” for Crucible is 150-170. With tanky characters you can attempt too “170ex” which is extra spawn + 0 buffs/banners.

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IT’S A FACETANKER. Nice build.
Check this @grey-maybe, a paladin that is up to date.

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just to remind you, he also posted this paladin :slight_smile:

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Congrats on the build, I really dig it!

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Added youtube link for this challenge as well.

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Updated Grimtools, just moved 1 point in Obelisk due to new layout.

Verry nice build!

I noticed that with current setup, if you put one point in rune of kalastor, this will put it at lvl 14 (at least that is what grimtools tells me for 1.1.9.0 build).
The current modifiers on your items already convert almost all the dammage for rune of Kalastor dammage to physical.
This would get you a dps increase I think?

Octavius set is indeed oriented towards rune of Kalastor and the medal I use also provides a bonus to it. However, these are not the reason I picked these items, they just happened to provide the right stats for the build. It’s already kind of a piano build, plus rune of Kalastor at 1 point would deal less damage than siegebreaker due to the lack of weapon damage. Would advise to just go full Octavius if you want to use rune of Kalastor.

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Platemail of Octavius and Mythical Chausses of Barbaros both require 1035 Physique while the character’s physique attribute goes only up to 1034. In this case you can’t equip those two pieces. What am I doing wrong?

Some of the items (e.g. gargabol ring, final march, octavius shoulders) have variable physique rolls. I expect this is where the difference is made up.

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Added SR85 boss run. It’s easier than before since I don’t have to worry about fighting multiple bosses at the same time (I never understood camera exploit).

Put my patience to the test to reach SR 90, added video of boss room as proof. Probably can’t go higher since damage is rather low.

Also adjusted the build with a few more points in Smite. Damage is slightly better, but still bad in Crucible.

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Have you tried working in Dire Bear constellation for the armor reduction? It might have an impact on certain bosses for such an amount on unconverted physical? Pure curiosity on my part.

I haven’t tried it. I could give up Toad and the 3 nodes in Obelisk to afford that. Losing a lot of armor and DA though. Guess it’s worth a shot.

It would look something like this https://www.grimtools.com/calc/O2GnpbXN still “ok” DA

You could max steel resolve for more physical damage, and also it got its racial damage bonuses buffed as well this patch

Alright @hammyhamster1 so I went and tried Bear. I thought if I was going to do a more damage focused version, I may as well go all in so I went with this: https://www.grimtools.com/calc/d2jRqLn2 (much more points in Smite and Steel Resolve, less in Haven).

I tested the build vs Callagadra and took her down in about 4:59. Now this looks like a major improvement compared to the original video (which was around 6:00) but aside from the investment in Smite and Steel Resolve, I also got a better version of the axe (with more attack speed and better conversion roll) .

To test the actual bear proc contribution, I didn’t bind it to any skill and went back to Callagadra and took her down in…5:06.

Sure there is some RNG involved and some piloting variations (and a small sample size), but I expected a bigger difference. I think it’s safe to say that Bear proc doesn’t increase dps significantly.

Moreover, I felt the lost lifesteal vs Calla and binding maul to RF makes Dryad less reliable since I was kinda forced to bind it to Shattering Smash.

I was still able to clear SR90 without too much trouble. However, losing the beast damage from toad makes Kuba even more problematic (he’s not a threat by any means but it takes forever to kill). The lost DA from Obelisk really showed when I face Fabius with the -100 DA mutator as he was able to crit me.

What I did learn from all this was that Haven at 10/10 cap is not as vital as I thought it was, guess one could take it down to 5/10 and invest the remaining points in Smite or Steel Resolve, but I wouldn’t recommend Bear over Obelisk nodes.

If I understood the principle correct (not that sure) - against Calla and its relative high armor - in your case you would need around 50 base damage to reach a damage level so that Mauls armor reduction would help

50 (base damage) x28 (physical damage bonus) x1.5x1.15 (RF) = 2415 vs 2450 = 3500x.7 (70 of the armor value)

I think instead of armor reduction a reduction of armor absorption by e.g. 21% at max level could be an interesting alternative approach for Maul - as it would work against all armor levels (and not would lead to dimishing return against higher armor levels) :sorry for the distraction from your build:

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Yea as usual, the counter to % armor reduction is…more armor.

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