This is a tanky melee Paladin, built to facetank superbosses and push high SR. Revisited for 1.2.0.0 and made quite a few changes. Now with more damage, tankier and less piano!
SR 100 Obviously quite hard. Would’ve been deathless if Benny didn’t spawn his sunder crystals 0.01 seconds before dying. Thought it was hilarious so I left that in.
Gear
Shield: Siegebreaker for Shattering Smash and Word of Pain mods, solid stats all around.
Gloves: No other option but to use Grasp of the Unchained Might here for pierce conversion.
Weapon: Any Bargoll Root with attack speed will do. I farmed ancient grove vendor for 8 hours to get that one, 10/10 would recommend
3 piece Octavius is the best option in my opinion, with its conversion and solid defensive stats. I tried Avenger chest + Calla helm setup and it’s just worse.
Deathstalker relic for attack speed and rr. Used Serenity before, no longer necessary since I’m using other amulet now.
Rings: 1 Black Matriarch and 1 Gargabol (with attack speed). Combustion Band is also an option now, but it’s much harder to get 24/16 RF with it. Use Steelbloom augment over Hammerfall now
Medal: Mark of the Voracious one for Smash mod and sustain. Wendigo Glare might be more damage, but I don’t like farming wendigos.
Belt: Avenger is the best Oathkeeper belt here even though we can’t use the granted skill.
Boots: Boneshatter Treads for slow resist and OA. Can be replaced by some good Stoneplates
Devotion
Old setup used Light of Empyrion for damage reduction. I’m using Horn of Gandarr instead now, so Vire route is more damage and better resists. Dryad is a major part of the sustain. Ulzaad, Bear, Assassin’s Blade and Azrakaa are the big damage devotions. Crab is good now. Turtle isn’t necessary.
Skill points
This is a skill point hungry build. Obviously max RF and Consecration, every flat physical damage source as well as both wps. Horn is the best damage reduction source in the game so max it as well. This leaves us with only 1 pointers for Seal and Asension, which is enough. Flat absorb is more efficient the tankier you are, but then again the tankier you are, the less you need it.
Nice to see this get tested and posted. I had a similar idea some weeks ago and threw some GT links together for it but went with 3pc Avenger and as much focus on Shattering Smash/Smite as I could like this: https://www.grimtools.com/calc/M2gQR0gZ. And this for a Warlord version: https://www.grimtools.com/calc/eZP8WoKZ. I like the tankiness that Octavius adds though, never would have considered it .
Oops sorry about that, I’m kind of a Crucible noob, I just added that because I know some people are interested in Crucible timers. Fixing the title right now!
Congratulations on facetanking Callagadra, nice to see new builder on forum
As Lee said, there on forum our “metric” for Crucible is 150-170. With tanky characters you can attempt too “170ex” which is extra spawn + 0 buffs/banners.
I noticed that with current setup, if you put one point in rune of kalastor, this will put it at lvl 14 (at least that is what grimtools tells me for 1.1.9.0 build).
The current modifiers on your items already convert almost all the dammage for rune of Kalastor dammage to physical.
This would get you a dps increase I think?
Octavius set is indeed oriented towards rune of Kalastor and the medal I use also provides a bonus to it. However, these are not the reason I picked these items, they just happened to provide the right stats for the build. It’s already kind of a piano build, plus rune of Kalastor at 1 point would deal less damage than siegebreaker due to the lack of weapon damage. Would advise to just go full Octavius if you want to use rune of Kalastor.
Platemail of Octavius and Mythical Chausses of Barbaros both require 1035 Physique while the character’s physique attribute goes only up to 1034. In this case you can’t equip those two pieces. What am I doing wrong?
Some of the items (e.g. gargabol ring, final march, octavius shoulders) have variable physique rolls. I expect this is where the difference is made up.
Added SR85 boss run. It’s easier than before since I don’t have to worry about fighting multiple bosses at the same time (I never understood camera exploit).
Have you tried working in Dire Bear constellation for the armor reduction? It might have an impact on certain bosses for such an amount on unconverted physical? Pure curiosity on my part.