i have non of that.
used that build, old version (the one with earthsplitter and not bargoll’s) [1.1.8.1-1.2.0.0] Smashadin Reloaded: All Celestials, SR 100 (vid) - Can't dodge Sunder? Just tank it!
edit: devotions levels:
light of empiryon 6/15
dryad’s blessing 14/25
ulzaad’s decree 10/20
ghoulish hunger 17/25
assassin’s mark 14/25
callblabla, first kill in 1.2, took longer i would say than .98, didn’t know which attack was going to sunder, didn’t try to face tank through sunder, didn’t die, did move/dodge somewhat more than .98
i don’t get why they are treated like the holy grail, i don’t think those super bosses are interesting, just “bullet sponges”.
i get they are optional, which is exactly why i don’t understand what the big deal is. i shouldn’t be able to kill them, i just took someones build to do it… and killed it with ease.
and yes the community shouldn’t use them as build benchmarks, but common, this will always happen… and if you put a big boss in games, ppl will want to kill them, and we all know gamers don’t play games as devs intended them to.
what i’m trying to say is, for grim dawn 2, design bosses that are more interesting than just HP pools as big as “insert something stupid here”
in the end for gd2 i would do different secret stuff than optional super bosses, and make interesting campaign/end game bosses.
did anyone ever made a special build for the D2 cow level?