[1.1.9.0] Rah'binger Witch Hunter wins the game: SR75+, Celestials, Crucible consistent <6 mins, 9.5 sec dummy, 3.8 sec MadQueen. All on the same 0 green build

What exactly are you referring to? This quote?

I’ve made some Vanguard runs, have a 5:07 run recorded. Can’t have a stomach for extensive tests with Vanguard right now, i just don’t enjoy it.

Look, i dont want you to believe i have personal issues about yourself or anyone else. My stuff is related to the broken beacons which basically makes stuff look stronger than they actually are, fact that could further be taken into account for nerfs to chars too. The way i see these beacon runs is like i’d attempt callagadra and say its a solo, no pot, whatever fastest kill while you have a friend with a secondary full dedicated support deceiver, buffing and healing you and debuffing callagadra. You cant call that a personal achievement.

You are entitled to believe anything you want.

Beacons exist now, they are not a cheat. When they are nerfed some people will go back to Vanguard, some will not (based on the actual nerfs).

I don’t care for that, or for the nerfs for that matter. I play the game i have now, to the best of my abilities using the best legit tools i have. End of story.

They are not a cheat indeed. But farming tributes for them is a pain in the ass, legit farming, and having 101 or 102 tributes is a cheat :grin:. End of story.

101 and 102 tribute cost mean that with initial 100 tributes you will end up with 99 and 98 tributes after 3 (or 4) runs respectively. Which means you’ll have to complete 1-10 wave every once in a while to compensate the loss. Without any cheats.

You need to go for a walk and clear your head maybe. This is some serious grudge out of nowhere.

You need 88 tributes to farm with 4 blessings and 3 level one Storm beacons if your build is able to make 3 or 4 runs during blessings duration. You do need to do one 1-10 run each ~8 (or is it 10?) 4+3 runs if you start with 100 tributes.

Where does this “101 or 102 tributes” is even coming from?

@mad_lee

Sure man! Might as well do 4+4 lvl3 and call it a world record.

Not sure if you are trolling or something. All top-builders base the buff/banner setup on realistic farming models. Farming 4+3 is realistic and I explained why in a previous post. Yes, extra 1-10 run once in a while might seem like a choir, but it literally takes less than 2 minutes (and it actually let’s you farm a bit of mats).

Another thing is that 99% of the builds are more consistent in 4+3 setup rather than 3+1. But everyone knows all that already, not sure why you are doubting this at this point.

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I dont intend to troll anybody. Not that kind of person. Just being sarcastic related to the subject. My point still stands that 4+3 doesnt prove the real capability of a build. Low aoe builds look like they overperform with them while high aoe builds like cyclone have a great time withe the rr spread and extra damage added via consistency of extra lightning bolts. My point is, they help the builds too much to the point where it creates a false impression that the build could be op.

I agree with you here. But Crucible is designed in a way that Blessings/Banners in any kind of setup make any build better. It’s meant to be like that. Sure, 4+3 makes a lot of builds work and look better than 3+1, for example Ulzuin’s buff can cover your mana regeneration problems if you were lazy building your spec and ignored mana sustain in favour of more damage, same with DA.

But it’s up to builders to post niche specs that are only really good in 4+3 environment but kind of sucky for everything else or post well-rounded specs that thrive in 4+3 runs but can also hold their own in other game mods. And it’s up to players to decide which kind of builds they want to follow.

Totally agree with this, 100%. But they must take into consideration that :zantai: will nerf them based on that performance which isnt realistic. It results in being game breaking. Try doing a naked run with clairvoyant now after all those nerfs. Or even a normal 3+1 run to see how much it got hammered based on them buffs and banners.

Nor does 3+1, or any help of buffs and banners. So your and Fluff’s obsession with 3+1 is contradicting your puristic beliefs.

Furthermore, 4+3 or 3+3+1(lvl2) with Storm beacons is actually better than 3+1 for comparing builds performance:

  1. Beacons eliminate (for the most part) aggro bugs of Crucible, the gamemode where monsters should attack you, not the other way around.
  2. Crucible, unlike MC or shards, is heavily AoE focused, to the point of inviability of many single target focused builds. Additional aggro and dmg from the beacons helps to close the gap between more single target focused and AoE focused builds.
  3. Storm beacons give very generic traits: aggro, RR and some standalone dmg. Vanguard on the other hand gives one very specific bonus - tons of OA. So builds that focus on dots or depend on crit chance (phys and pierce for the most part) will see much higher boost to performance from Vanguard than other builds.
    __
    For instance, my Rahbinger with it’s high %dmg value and no dots has practically no use of Vanguard. While for some phys and pierce builds with naturally low OA Vanguard will be simply build-enabling for Crucible.

I hope when 1.1.6.0 hits we’ll put this stupid discussion to rest.

No matter what anyone thinks about how crucible is supposed to be played, 4:30 on a Rah on 3+3+1T2 is impressive. It still would’ve been sub 5 on 4+3 or another tribute-sustainable way.

But I agree that if a ranking is to be kept, a standard should be adopted by all who take part. Can’t wait to see what Z will do with the beacons.

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Liking this build a lot so far. Do you guys think 1x Symbol of Solael on the MH or OH would be worth it for the additional -10% RR, or is 2x Seal of the Void still best?

I think it’s up to you. Solael is an additional active cast so it complicates the build. It may give more dmg to chaos resistant enemies but overall Void will be better. It hits very hard and it’s a multitarget skill. It’s good to the point i take it for other DW builds sacrificing +%dmg and conversion i could get from other components.

Celestial kills, triple Crucible run, shard 85 run added to OP for 1.1.6.0 version of the game.

Nerfs to the sets were minor. Chaos pants got buffed and are finally worth wearing. New version of the build is much tankier and almost as fast as the previous one.

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Is Crate of Entertainment doable with this build?

I tried it (with the default build) but i didn’t like the fight at all and dropped it. It’s very hostile to melee builds with low AoE.

I think it’s possible for sure if you load yourself up with potions and take two DA+armor rings and ele res overcap medal.

Sick performance vs. Celestials. I have no idea how you managed to hold your ground vs. Cala, even with that ADTCH. Bravo.

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lol i must be doing something wrong, attacked calla and got insta gibbed with this build. and having serious trouble in SR, getting frozen and killed, stunned and killed. Probably mainly because im bad.