[] Chaos Lost Souls Cabalist - CR 3:49

-Zantai stated an intention for a nerf to skeletons in general
-I made a counter proposal to only nerf the set.
-Either way Zantai doesn’t like the 3:49 and seems set on applying nerfing somewhere
-If you want nerfs to both the set and skeletons in general I recommend to make that point, instead of derailing the thread by falling over every word and metaphor I use.

Or… let us not get into false dilemma fallacies?

or be presumptuous.

I’ve made a Witching Hour build that was more suited for fighting high SR, consistent (if slow) Crucible times, and fighting Ravager. Here is the build. Like you, I wanted to see how hard you can push it when you stack flat damage as high as possible.

I’ve also made a Chaos Reap Spirit build which doesn’t have Skeletons at all, but instead plays a hybrid set-up with the Black Scourge critters and Bound Spirits. I think I’ve been able to beat Crucible with this build one out of 5-6 times.

If I had to suggest nerfs, I’d suggest nerfing the RR from Fiendgaze Tome from 15% to 10% (which also helps nerf the Chaos Conjurer) while also slightly nerfing the speed bonus from the Lost Souls set. Maybe a slight nerf as you mentioned about the Skeletons special abilities, but I wouldn’t go overboard, especially as Sigatrev is likely fishing for the perfect Skeleton combination to make these runs possible.

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Here are a few other data points for Skeleton Cabalists:

Chaos Witching Hour Skeleton Cabalist - No Set
CR 4:18

Chaos Vielpiercer Skeleton Cabalist - No Set
CR 4:18
Dracarris performs similarly

Chaos Witching Hour Skeletons + Ghol
CR 4:20

Vitality Lost Souls
CR 4:03

My take-aways are:

  • Vitality skeletons are strong
  • Chaos skeletons are stronger
  • Skeletons are strong
  • Skeletons are stronger with Lost Souls

Great job, love your scientific approach with many similar items in various slots, so the 4:03 vitality skeletons are (correction) barely touched by the outstanding changes while chaos gets nerfs to the 2x rings, the tome and the raiment in addition to the special attacks.

Great build, great run.

So, as a player who is coming back after a long break and wanting to start a new character in the current environment (current patch, set changes, etc) what would be some of my best options for being able to do all end game (super bosses, crate) not easily necessarily would prefer some challenge and enjoyable to play? I believe I had a ritualist and finished the main part of the game. Was around level 90 something. I know this may be subjective, but please let me know your thoughts. I do have the latest expansion, but haven’t played it yet.

Assuming you’re playing a pet build (if not, you’ll probably have to ask in another thread as I only play pet builds), Conjurer’s are generally going to be the best option if you’re starting from scratch and want to do everything including the super bosses.

  • Cabalists tend to get through the main campaign fastest.
  • Cabalists tend to get through crucible fastest (although less reliably than Conjurers)
  • Conjurers tend to have an easier time going deep in SR
  • Conjurers tend to have an easier time with super bosses.
  • Ritualists tend to perform worse than the other two.

@Maya has some guides for starting from scratch that you may find useful.


Thanks Sigatrev

@sigatrev great build, well done :))

One question I have is regarding the hourglass on Reap Spirit … can you tell me how it affects this skill? How much longer do the spirits stick around for?? I have never used hourglass!!! All my other devotions are pretty much the same

Time Dilation affects the player, not the wraiths. Binding it to Reap Spirit means that it is activated when I cast Reap Spirit. It’s purpose in this build is to improve the up-time of Hungering Void, Giant’s Blood, Blood of Dreeg, etc.

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Oh mighty @sigatrev !!!

I have built a slight variant of this, using a dual wield belt to allow both Lost Souls and Veilpiercer. I have found it to be very very strong! Wiped Korvaak really quickly in Ultimate … is that something you would try? Or not really make much difference to what you have created?? I found with 15 skellies and two hellhounds the damage went through the roof!