Hello, my fellow citizens of this forum!
Today I am going to show my variation of Rotgheist DEE Conjurer build that is not cooldown-based and does not have Primal Strike in its rotation. Why not Cabalist or Sentinel, you may ask? Well, because in order to fully hardcap DEE line and not to be left without reasonable secondary mastery I chose specific gear that supports Shaman more that others. And I want to have Conjurer in my collection (in case the build in question fails ).
This is what I “conjured”.
1. Grimtools link.
As a rule, Vitality casters have zero-to-none Casting Speed, CC resistances and Energy Regen. So the Scales route was chosen instead of Revenant for our mana-hungry Eyes . Ghoul is fully usable because of Rotgheist set that gives 100% WD to our main ability, so we can life-leech like crazy (well, in theory). The rest is pretty standard, Rattosh + Dying God etc., nothing new.
2. In-game character stats.
general stats, only passive buffs and Blood of Dreeg are active. Damage Per Second is for DEE
DEE breakdown
magic stats
defense stats
3. Gear/Build explanation.
All items were chosen, as I said above, to hardcap DEE and overcome natural obstacles of Vitality casters. Not everything was achieved unfortunately .
- Core items.
Set. Rotgheist. Great bonuses to Vitality DEE (for Acid nothing beats Dreeg set), much damage to it (more dot-oriented though), 100% WD, AoE. But not a single drop of AS/CS, even Total, makes it lame for spam variant . At least, we have Stun Resistance on it. Other than that, the set is okay.
Off-hand. Blood Orb of Ch’thon. Converts all Acid Damage (not only for DEE itself but its modifiers as well which is great for damage output), +1 to both masteries, useful Slow Resistance. Craftable. Of course, you can use Hallanx’s Head, it is an alternative, but it has less %Damage, no crafting bonus, no CC res, only half of global Acid-to-Vitality conversion. Orb is just more versatile and does almost the same job if not better (except for ADCtH, Hallanx is a winner in that league). - Mandatory items.
Rings. Ring of Vile Intent. Critical DEE line bonuses, %Vitality Damage, %CS. No RR rings means we have to take Shaman to compensate it (even though Devouring Swarm is bad in terms of utility ).
Weapon. Runed Dagger of Dreeg. Points to DEE line (especially Vile Eruption), +22% Crit to our main ability. Good weapon without %CS (so that no one can abuse it outside of full Dreeg set? ).
Pants. Venomskin Legwraps. +3 to Blood Burst and Vile Eruption, nice set of Resistances, proc is also not bad against single targets. Some %Vitality Damage would be great but whatever.
Relic. Eldritch Pact. Great Vitality/Chaos item for Occultists, proc is quite damaging despite not being fully converted, %Elemental Res.
Belt. Girdle of Stolen Dreams. +1 to Occultist, some %CS (most important), OA, Energy leech.
Medal. Basilisk Fang. More %Crit damage and life-leech to DEE. Look for suffixes with %Stun res (Demonic, of Cabal etc).
Gloves. Dark One’s Grasp. We need that DR on Bloody Pox, Wendigo Totem heals more as a bonus. But otherwise without %CS it is sorta bad slot choice . - Can be changed.
Boots. Boneshatter Treads. Just good Vitality boots with +2 to Devouring Swarm, %Slow Res, %Phys Res, OA, proc just exists. Some nice crafted Stoneplates could be an alternative, or Voidwalker Footpads (but they do not have %Phys Res).
Craft with Reduced Freeze Duration (bonus is provided by Malmouth blacksmith in Steelcap District).
About Resistance Reduction. Total amount is ~140% (-61% from Devouring Swarm, -31% from Vulnerability modifier of Curse of Frailty, -28% from Rattosh constellation and flat 20 from Scales constellation (when hit)). Only Kuba is our problem, annoying and dies hard. Others are manageable.
4. Gameplay .
Debuff enemies with Bloody Pox, Devouring Swarm and Curse of Frailty. Shower them with your DEEs. Uptime Blood of Dreeg and do not forget about Wendigo Totem for extra healing/a bit of damage. Wendigo Rush for movement. Straightforward and without nuances .
5. Videos.
Mad Queen (do not fight her when her red aura is up).
Kra’Vall.
Lokarr.
Morgoneth.
SR 75 full.
Avatar of Mogdrogen (old video) (potions are in the video, no Aether Clusters, some healpots during second phase just to be safe).
Ravager of Flesh (potions are in the video, no Aether Clusters, occasional healpots, kiting. It was hard before 1.2.0.3, now it is even more. I do not like this encounter at all).
Callagadra (potions are in the video, no Aether Clusters, occasional healpots, kiting).
Crate boss (potions are in the video, one tactical Aether Cluster, occasional healpots, kiting).
Clones of Bourbon (potions are in the video, no Aether Clusters and healpots).
My thoughts? The concept of spamming Vitality DEE is artificially gimped due to low %CS. Possible, but not amazing and too gear-dependant. Acid variant is just miles better. Also, I greatly dislike DEE mechanic of destroying at every obstacle/projectile/whatever, it ruins health sustain greatly. And yes, Devouring Swarm is still not pleasant to use, sorry.
What do you think? Please, write your thoughts and critique. And thanks for reading the topic .
Have a nice day!