While Octavius set gives -1 cooldown and some goodies (trauma) in forcewave yes, logically you would say it’s pretty good but how /Crab_Turtle went is pretty logical too… basically “Grey Knight” shield gives hellofa damage in a hit which keeps on going meaning after u hit enemy u can simply run around instead of wearing full Octavius and being forced to hit more often.
It all comes down to your playstyle - you either like many small hits or big boi chad hits.
This is forcewave damage with my best rolled Octavius shield
I didn’t put on seal of might but you can see the point. IT ticks will be much lower with that setup. Full Octavius would be worth it if you used 2 of the supported skills.
I’ll share something interesting for me but maybe obvious for others.
I’ve calculated that these mods are multiplicative not additive.
Meaning you get (100%+60%) x (100%+120%) = 1.6 x 2.2 = 3.52 multiplier which is 252% more damage
instead of 100% + 60% + 120% = 2.8 multiplier which is 180% more damage.
The formula for sheet trauma damage for a character wielding the sword and the shield is: 78 x FW% x (100% + sheet_trauma% + cunning_trauma%) x 3.52
78 is from 390 / 5 → dmg/s
[edit] I confirmed this by testing it on dummies.
That means Grim Tools incorrectly displays the following:
Wow that’s actually a big drop, when i was comparing the two shields (including the 4 pc bonus) i didn’t see much difference aside from the total damage modified by 120%, is it that stat that’s making this huge gap or is it something else?
It more than doubles the FW damage whereas Octavius mods for example adds 500% Trauma damage which is good but you already have 4k% damage on the build so relatively it’s a decent but far smaller gain. Or the flat Internal Trauma to FW is not scaled by FW’s 325% Weapon damage like flat damage not from mods. Well Octavius Shield also has higher damage on it but I guess these all together are still worse than the doubling mod.
In the past I was doing research and reading in a few places it’s additive.
Also I was fighting with Adios Ocelot also known as USER_NAME_01 about it on Twitch stream.
In wonder if DWielding the axes also stacks multiplicatively // w8, I’m dumb you need a shield
I remember Valinov making some weird FoI using both Chaos / Vit transmuter and Aether conuit’s Total Damage mods
Thank you for testing - was on my list for today - because with additive boni I was not able to reproduce the numbers - only assuming multiplicative boni reached the in game values
Considering that damage reduction reduces not just damage but everything offensive (including RR against you)
Is it possible… that “total damage modified by” also increases other effects ? Like “-x Offensive ability”, or “reduced target’s resistance for X seconds” ?
is there a way to build it a little more tankier, especially for 1 hit ko? i really wanna try a dot build, but im not confortable playing on HC with 2.4 DA (even with high armour + phys res). like maybe a battlemage? also more ways to get recovery aswell?
Yea Battlemage is the answer for hardcore I think. As I said on the reddit post, for HC you give up some damage for survivability: Avenger of Cairn amulet, DA ring augments like arcanum dust, defensive boots like windshear greaves, trim some point off squad tactics to put in Menhir’s Will. Pump a bit more physique too. I don’t think you want to rely on shield block to survive here, there’s more important stuff to get.