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*STONKS
Foreword
This is my second attempt to make a “non-mainstream” mortar build, the first one was years ago with Dagallon set (which was a weird set at the beginning). Physical Mortars is a concept that has been done multiple times before, however physical mortars haven’t been exactly “mainstream” because Pyran set offered the same gameplay but in a more streamlined manner. And visuals for physical mortar builds are not exactly different for the most part. I have tried to make relatively affordable build that despite its memey nature is a very competitive endgame farmer.
The Build
<<<< GRIMTOOLS (actual) >>>>
*Craft for Freeze resistance and slow resistance
**Amatok Rune also works great here for additional crowd control and less aggressive gameplay
***For gear and gear alternatives explanation check below
More tar is bad for nature questions
All right, this off-hand is impossible.
You really just need a physical resist prefix and anything else would be a bonus. Casting speed, OA, %damage would be preferable stats along with maximum CDR roll (18%)
So Shieldbreaker is one of the best physical classes now?
Kind of
Will Crate realize that build’s fast Crucible timer is because of the obvious synergy of Mortar Traps and Crucible environment and also a very lucky run and not nerf it?
Will a crow target a person with a prosthetic eye because it’s a shiny glass? The answer is get the hell away from me with those kind of stupid questions - I am not even really here.
Gear/Skills and Devotions/Leveling
All of the pieces of gear are optimal here. You can of course use different pants or green medals or boots or Chains of Ordas belt with physical affixes, but everything else is required for the build’s optimal performance. It’s also possible to use Combustion Band instead of Black Matriarch or any physical ring but Black Matriarch or at least Combustions are optimal here. If you somehow drop a green ring with +2 to Mortar Trap and some %damage roll or good stats, well then, lucky you, you can drop the low level Kymon Ring.
Skill distribution is pretty standard except the use of the “Big One” which adds quite a bit of damage (surprisingly, because it’s often not used on fire mortars) here.
For leveling check beginner guides, this is an endgame build
Gameplay
In Crucible
Build facetanks everything in buffed Crucible. Try to herd mobs together and mostly stand in the center while actively using Vire’s Might and teleport rune for short repositioning around the center. Between huge hp pool, damage reduction, passive and active healing, Blast Shield and a Flashbang it’s easy to stay alive, but still try to stutter-step and blink around the group of mobs for extra protection.
In Shattered Realm
Build comfortably and safely farms SR 75-76. Shard 90 is very doable too. Didn’t try to push it deeper.
Celestial fights
Annoying because they require a lot of kiting and focus. Doable, but not easy.
Just watch the videos to learn how to play the build.
Stats
WITH Ascension
Videos
1.1.9.7 Crucible Gladiator 150-170 4:05 run
1.1.9.4 Crucible Gladiator 150-170 4:03 run run
1.1.9.4 Shard 90 boss room with one death
1.1.9.4 Crucible Gladiator 150-170 “naked” extra spawn 5:25 run
1.1.9.4 Ravager 3:03 kill by Retal_Abuser
1.1.9.4 Callagadra 7 minute kill by Retal_Abuser
1.1.9.4 Crate 31 seconds kill with Mortar pre-planting by Retal_Abuser
In Conclusion
Shout out to @banana_peel for inspiring me to do this build with his own Physical Mortar Trap tests and his advice on using “The Big One”.
Shout out to @retal_abuser for kindly recording all those hard Celestial kill videos.
Shout out to @grey-maybe for being possibly the first builder who used Myrmydon Chestguard and Gargoyle Spines (shoulders) as a viable alternative to Gladiator’s Distinction belt in a physical build that relies on converted Scales devotion proc passive leech.
This is my second to last build guide. Next build guide will include quite a few “b-sides”: builds that I won’t be publishing on forums for different reasons but are still fun and strong endgame farmers.