Tactician, Level 100 (GD 1.2.0.3) - Grim Dawn Build Calculator 1.2.0.3
High DPS ranged physical dual wield and very durable due to :
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59% physical resistance
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4k armor
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+4% maximum all resistance
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31% reduced target’s damage from war cry
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Tortoise and crab constellation
DPS in photo is with deadly momentum, word of renewal, deadly aim and ulzaads decree buff
10 Likes
While the build does look fine and all bla bla (seriously nice) I just love the photo instead an screenshot !!
But I know it’s just more of a problem for console players.
3 Likes
Just level up 94 with this build, softcore but 0 death. Its definitely one of the best ranged build to date. I’m trying to reach those numbers in the picture. So far mine only 3k3 armor, 2k5 OA, 2k2 DA and 90k dps. idk what make so much different? Here is the grimtool
1 Like
Craft the helmet and amulet from Angrim.
He (sometimes) adds 4% armor as crafting bonus.
This build still work at this patch?
Yes, actually more durable with patch 1.1.9.8
because of the change in doom relic: physical resistance is now 54% however armor is now only 4500
What type of dmg we should focus at this build? Physical or Pierce
is there any decent ranged build that isnt sinle target crap
The build is actually a nemesis farmer
Some suggest for devotion bro?
the turtle constellation is trash now due to loss of its physical resistance after 1.2.1
this is the new build now
Heh, you need the Dire Bear in the devotion path, you’re loosing out on a lot of damage without it.
Otherwise, a solid take on this build type :3
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Anyhow, here’s my take, with Dire Bear and filling in Oleron completely + 18K health and weaning it off those evil double rare boots:
Scythe takes care of energy regen and gives a massive boost to attributes, allowing for more to be invested in cunning. Also it has obscene OA so Assassin’s Mark will proc readily on Inquisitor Seal.
Added Seal because it adds more defence plus some +total damage%. And taking it doesn’t reduce damage that much for the added tankiness. Didn’t need to adjust much else either, though did swap out Steelbloom for a different augment to give more DA while maintaining Steelbloom’s +2% OA
Lot of people forget that exists.
Pretty happy too I worked out how to keep Dryad :3 Did go Lion and Harp, but then saw I could easily swap them for Panther and Dryad.
As for why I call those boots “evil” - that’s easily 3 million+ iron, if not far more to roll just those affixes, never mind getting a good physical resistance roll. And not everyone has the patience to craft hundreds of boots hunting the perfect roll.
Also Turtle is still good, you just need cooldown reduction to make the best of it, so it’s more suited to casters these days sadly. But it’s still a massive boon during levelling for survivability and easy to get for most builds while filling in devotions.
1 Like
You might want to attach Dryad to something though. Right now it’s doing nothing for you.
//edit: I also think Turtle is not being looked at favourably here is a mistake. You already have innate flat damage absorption in Seal, making Turtle’s damage absorption that much stronger. The armour also is meaningful on a Tactician with nigh on 4k armour.
That said, the devotion setup in general would be a problem for me in hardcore with neither of the two circuit breakers having been included, nor any in gear.
Whoops, mind I was under the effects of Zopiclone when I made that GT version 
So mistakes were going to happen. Binding it to the movement rune would be best though, should trigger it 100%. As for not taking Turtle on my devotion path take - did think about that, but needed the points to 100% Oleron, also with no cooldown% available Turtle’s less of a good option 
You will lose the azrakaa devotion if you will use the dire bear path.
I really like that dire bear but I cannot make it fit with oleron and azrakaa devotions
True, but Azrakaa isn’t always needed 
Especially when you have Inquisitor Seal to help mitigate incoming damage.
1 Like