[1.2.1.6] The Skeletti King - Hybrid Pet Aether PRM - Endgame & Beginner SR32

This is a thematic hybrid pet build, the idea is to play as a powerful arcanist mage with a skeleton army.

Aether Panetti will be the main attack with the following pets added:

-10 skeletons
-1 skeletal servant
-3 reap spirits

I also added a beginner version that will be fine up to around SR26, but likely you will end up with more of a mix between both builds since some of the items on the endgame build are not very expensive anyway.

GAMEPLAY

For this build I maintained the same criteria as for my other post-1.2 hybrid pet releases:

-Gameplay should be similar to a normal (panetti) build with ‘player-scaling pets’ because pets die very rarely.
-Button count is low, I try to keep it around the same button count as top20 builds with 8 or more ‘easiness’ score.
-Useful items will be in the loot pool at all experience levels, can be played SSF or beginner without stash.
-Green items are only single rare.

The only fly in the ointment is that this build doesn’t use the default damage type of the skills, but as I will explain below under notes this has very little impact on the leveling process.

PERFORMANCE

Performance for endgame build is SR32 in ~5-9 minutes, depending on player skill, lucky chunks etc. In my opinion it is very good for ‘hybrid pet standards’, especially if you also have to maintain all criteria I mentioned under gameplay. The main goal was to surpass the advertised minimum Ultimate Ascendant campaign difficulty (SR24) without compromising the gameplay.

VIDEO

ENDGAME BUILD

BUDGET BUILD

NOTES

At level 1 this build involves a lot of damage types and none of them are aether yet, however don’t let that confuse you, the path is actually very simple. You can use the endgame devotion path right away and start with Imp. The Widow, Toad and Staff constellations will work well no matter at what stage of the conversions you are. You can first get the aether conversion on skellies in Act 1, so it is recommended to develop your skellies quite a bit at the start, then move on to developing the PRM skill and add the reap spirits last as icing on the cake.

Since this is a hybrid pet build you will actually develop both the player side and the pet side of the reap spirit skill so the ‘aether tendril’ does good damage.

The amulet on the endgame build is a faction item and therefore already quite low budget, but I put another one on the budget build just to show some more options.

There are quite a lot of support skills this build can add even as one pointers, but I left out mark of torment and call of the grave to keep button count lower and focus on the skills the items specialize in.

Leveling Guide for Hybrid Pet Skeleton Builds

Optimizing Gameplay

When it comes to hybrid pet builds I take a bit of a different approach with Skeletons than I do with any other pets.

Skeletons are by design more squishy and intended to be respawned regularly and therefore the button is used more often, this makes it harder to design a hybrid pet build in such a way that its playability is still on par with regular builds. For this reason I mostly use skeletons ‘standalone’ during the leveling process and only add the skeletal servant when it becomes available later in the game. The skeletal servant matches best in terms of damage types and innate resistances. Keep in mind that if you add a blight fiend with very little point investment then it isn’t much more valuable than just adding one more skeleton and if you invest a lot of points in the blight fiend then it is hard to have enough left over for the other requirements of your build.

Skeletons specialize in inflicting damage and can do enough for an endgame build without additional pets, however they will never taunt enemies so when you do a skeleton build you should always make your character a bit tankier than with aggro pets. For this reason skeletons match well with melee builds since they want to be tanky anyway.

Starting at level 1

At the start of the game I like to aim for having exactly 6 skeletons, because this allows me to summon all of them in 2 casts. So first I recommend to put 6 points in undead legion and at least 8 in the raise skeletons build, after that I am ready to start investing in the skills of the hero. I use a component skill to attack as long as I don’t have sufficient investment.

For hybrid builds it is very valuable to be able to summon more skeletons per cast, but there are very few items that can do this and most of them are only useful for a specific skeleton build like ‘melee + fire dmg’. Therefore the item I almost always want is the Ascendant Cowl which gives you enough for any build and also has increased odds for a pet related affix roll. The only downside of this item is that ist uses the head slot and can block important enabling items for many different builds. If the head slot must be used for something else it can still be a valid approach to make the skeletons tanky enough so that they never die in too high numbers and you can keep up with only 3 resummons per click.

Hidden Skeleton Stats

There is very little info shown on the stats of skeletons in game, by default they all inflict physical and vitality dmg, but the upgraded version also inflict other dmg types with their abilities:

Skeleton Archers - Deathbolt - Inflicts Pierce dmg
Skeleton Mages - Fire shard and Fire nova - Inflicts fire dmg
Revenants - Undead aura - 8% Health reduction and additional vitality dmg

Generally speaking you want to focus on vitality if your build doesn’t convert anything. The pierce dmg is not interesting enough to focus on. Since skeletons come in large numbers they can focus on bleeding dmg since any item that adds flat bleeding dots to pets will add it to all of them.

These are the most important innate resistances:

Skeletons: 50% Cold, 50% Vitality, 15% Pierce, 24% Physical, 50% Freeze, 424 armor
Skeletal Servant: 33% vitality, 25% Pierce, 25% Physical, 500% Trap and Sleep, 1941 armor

It is also noteworthy that skeletons have only 424 armor, while the skeletal servant has 1941. This means the servant can benefit well from a skill like field command, but for regular skellies you need much higher %armor to get a meaningful amount which only the will of the crypt skill can provide. The cold resistance on skeletons is pretty useless, since it won’t change having to build up elemental resistance from zero. The Will of the Crypt skill also gives you 50% vitality which is useless since you will likely already max it out with whatever you pick up along the way. So basically all resistance buffs except vitality are useful and in the midgame I recommend getting one green armor piece of each prefix/suffix:

Taskmaster… - Aether and Chaos
…of the Wild - Elemental
…of Caged Souls - Bleeding

Poison Resistance can only be gained from specific items or augments or from devotion. The easiest way to get some poison if you need it urgently is to park 2 points in ‘Crane’ constellation.

Healing Skeletons

If necromancer is not combined with Occultist, Shaman or Inquisitor then your class has no build in mechanic to heal skeletons. This means in most cases the Tree of life devotion will be obligatory in the endgame to keep them tanky enough to survive in deep SR. If you want to heal skeletons earlier your only option is the Apothecary’s Touch Gloves, I wouldn’t say these are obligatory on lower difficulty levels, since by nature Skeletons are not tanking pets and intended as frequently respawning trash.

You can look for any items of the Apothecary set to drop. It exist on all tiers (normal, empowered and mythical), so the total amount in the pool is 12 items. If the gloves don’t drop, but you get another item of the set, you can try to transmute it into the gloves with Eldritch essences. The mythical gloves will have the strongest heal so you want to upgrade later if you only have the weakest gloves. Ofc when you finally have enough devotion points for the tree of life, you should drop these gloves for something more offensive.

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reserved 10char

I miss DaShiv’s old builds like this:

This was WAY back when the Skeletons from the Revenant devotion were pet-scaled and it was a lot easier to get enough player damage to activate “on enemy death” effects like the old Black Scourge equipment.

This build brings back some old memories…

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hmm, that must have been before my time, I remember 1.1.9.x hybrid pet balance to be pretty bad compared to now.

EDIT: I re-uploaded the GT link, since it had an error the pierce resist wasn’t capped, (this was because I also tested with the groble effigy which added pierce)

Yeah, 1.0.0.9 is before even the first expansion came out and the toughest challenge was Crucible 140-150. The survivability requirements then were much more lenient than they are now, allowing players to invest more in hybrid offenses.

Hi i’m new to Grim Dawn coming from other ARPGs like POE and Diablo.
Could you kindly explain what damage type to look for? Is it Vit dmg, Aether? Just a bit more explaining for a new player if you could as i really love this build… Thanks!

by default PRM inflicts elemental dmg and the skeletons physical + vitality and also some elemental, but you don’t have to convert everything, the order is like this:

  1. converting the physical to aether on skeletons (early game)
  2. converting the elemental to aether on PRM (mid game)
  3. converting the elemental to aether on skeletons (late game)

also in grimtools you can click on the items to find them, for example:

click on the right hand weapon, then look for ‘dropped from’ in the next form
in this case it drops from warden krieg, you can click on that name
then you can check ‘notable loot’ to see the drop chances
and you can check ‘spawn locations’ and show on map
you will notice this can drop in act 1, however this boss is
mandatory so the game will force you to fight it anyway.

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Thanks, i’m at lvl 46 and got the Skeletons conversion early game… I might have a question or 2 later i hope it’s ok… And thanks again for the very enjoyable build.

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Hi again, I’m at lvl 68 and loving it!!! 2 things if i may:

  1. No matter how i try to do devotion tree it doesn’t work, in order to start with imp as you mention you need 1 blue affinity in (Crossroads) which is the middle but the only point you have as a first point is the red one and the rest in crossroads aren’t lit yellow but still white. Also to put in lion you need 1 yellow but you also have no point in Yellow in crossroads, also even when i try to put a red, yellow, blue in crossroads i can’t get to staff as it needs 3 red and tree of life too as it needs 20 blue… sorry if this is confusing you, but i spent a good amount of time trying to replicate but not working… Maybe they updated the game or something… Kindly revise :slight_smile:
  2. Is there a certain type of dmg i should prioritize getting like Aether>Physical>Vitality or any variation of that?

Thanks again for the lovely build, all my friends are trying it but they’re still low lvl.

ok let me clarify a few things, when I was talking in my original post about 'You can use the endgame devotion path right away and start with Imp. ', I was referring to the fact that you don’t need to use a different elemental focused devotion path (like another elemental build on this site would have) before you have the ability to convert damage to aether. meaning you can aim to get the endgame devotion setup from the start.

However, the problem you are struggling with is quite common among new players, many endgame devotion setups require points to be invested and then removed at a later point, this is because when a constellation is completed it can often pay for its own requirements!

So when I said start with imp, I meant you first take the blue crossroads and then fill out the entire devotion, and then later you can remove the blue crossroads at the spirit guide when you no longer need additional blue. (and yes you also need the yellow and purple crossroads temporarily)

There even exist devotion setups where you have to get an entire constellation first and then break it down to be able to make it.

…

For conversions you just need to focus on the items that do the converting, for the skellies this is the mace and for the player character the medal (you can obtain green items multiple times to get higher level versions in higher difficulties)

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actually I forgot that is also the case here lol, you need Jackal or nighttalon to get the staff of rattosh and then break it down later, I recommend nighttalon, because while it is one point more it adds elemental resistance on pets.

Sweeeet !!!
Thanks a lot for the clarification :slight_smile: