As expected, build focuses on holding right click to stack up to 15 Onslaught stacks and paying off with a chunky cold RoS, both of which are heavily supported by the Korba set and our other legendaries. The new relic Amatok’s Grip has an insane effect on crit, granting (among other things) a whopping 22% attack speed for even faster onslaught stacking.
The mastery is quite squishy-HP wise and ascendant DLC mobs hit like a freight train, so we mitigate this by dumping points into physique, and using the new dual Covenant of Sif rings for +6 total to dual blades. The belt and pants with hp increasing affixes helps a lot as well. The ‘of Landslides’ suffix is extremely strong since Amotak Pact is so stacked, giving flat Cold, DA, and armor, so getting one on at least one of the greens is strongly recommended. Thanks to the new ascension alter and affix rerolling, getting a good one is pretty reasonable.
We are far from invincible face-tanking, but the armor and CC + reduced % target damage from RoS helps a lot when getting swarmed by dlc mobs. The potion granting 33% armor and 44% current health as absorption gives a nice safety net and grants almost ~3.9k armor with 100% uptime.
This build is capable of farming both sr 30-31, and ascendant mode skeleton key dungeons and tempest totems w/ modifiers up: i had 4 of 5 ascendency modifiers going on any given farming run and was relatively safe, never died while farming up Nokutori rep in port valbury like 7 times.
SR 30-31 is generally a cruise, as long as you dodge sunders of course. I didnt do extensive testing since I find SR quite boring, but the only real danger is getting hit by sunders from the new nemesis bosses, as they can be quite obscured by all the visual clutter. Most mobs in SR are completely harmless, especially with armor potion up.
The main issues with the build are (aside from the mastery’s native squishiness relying on greens to fix) : awful freeze res of 8%, which makes tempest totems a little sketch without a hoarforst ointment
and
being very VERY skill point starved. Even with green boosting my skill point investment, I was not able to invest in many of the things I wanted to make this build more convenient, like points in Avalanche for faster stack generation, blade spirits for easy devotion proccing has to be skipped, and i really would have liked more points in Dual Blades or Phantasmal armor for more tankiness (and freeze res!). I really think this build relies on having some Rare affixes to help boost relevant skills (amatok’s pact, night chill, RoS, etc). Thankfully the affix reroll system and alter make this way easier than before.
Build has killed base game celestials + Dread on Ascendant. Ravager, Dread, and base game Mog were simple. Callagadra was an exercise in kiting for over 8 minutes, would not recommend it. And Crate was an absolutely awful exercise in RNG and blind luck, would DEFINITELY not recommend it.
Anyway, this was my first time making a build (mostly) on my own after 1k hours, as i have spent most of my GD playtime copying things from this very forum. So I appreciate any (gentle) constructive criticism
I did have help with mr Rektbyprotoss to fix my devotions and spec, since even after 1k hours I did NOT know % damage reduced doesn’t stack, making Yulgol completely useless with this set up.
Im sure there are some improvements to be made, so please let me know if you have any thoughts.
Thanks for reading!
EDIT: Changed original spec to account for 15/10 in nights chill ![]()
