Firstly, love the game. 109hrs so far and ticking! <3
This post has two issues in one.
Firstly – I do love how buildings get old and need repairs. I hate however that there is no way to prioritize buildings for repair like you can when building.
This leaves important buildings vulnerable. For example, as we know, many buildings in the town tend to go into the ‘need repair’ status all at once—you end up with a dozen or more buildings across your settlement all needing repairs at once. Amongst them may be your Theatre, Trading Post, Barracks, Towers, Markets, School etc etc. These can be vital to your town’s set up.
But it is the luck of the draw which buildings your builders will prioritize for repairs.
This means you must watch helpless as one or more of these vital buildings get condemned and fall to rubble. You may have all the resources available for the target building to be repaired you may have dozens of builders and laborers available, but your builders are off repairing a random manor or homestead instead. This is heartbreaking—and game quitting.
So, first suggestion: Please add a Prioritize Repair option so we can protect vital buildings.
This follows into the second issue. When you lose one of your vital buildings that affect desirability you will then see sizeable portions of your residences suddenly becoming undesirable. Eventually these residents will abandon the home.
This results in having 60+ people in your town homeless, living on the street, dying through winter, and leaving town—but there are 10+ perfectly good houses that are only abandoned because the desirability tanked when you couldn’t repair your theatre in time because you couldn’t tell your builders to prioritize those repairs.
For people to be dying on your streets and leaving town while there are vacant homes is simply wrong.
This is more frustrating because the only reason those homes are vacant is because you couldn’t repair a Theatre in time—can you guess what is happening in my village right now? Hahahah!!
So, second suggestion(s): Instead of the harsh punishment of the citizen simply abandoning a residence when desirability drops either/or:
- Extend the time before abandonment.
- Have a sequence of consequences before abandonment: i.e. Stage 1-Unhappy, Stage-2 Unhappy + not paying taxes, Stage-3 Rioting in the streets, Stage-4 Abandon building.
I do hope this issue is resolved, especially the first suggestion because it really is a game quitter.
Thanks for your consideration.