[1.0.7.1] S&B Auramancer Purifier
1.1.2.4. Forgotten Gods Update
- Malakor Mace got nerfed but there’s a better weapon now, with a new aura.
- Elemental balance Rings have been nerfed but we have a nice replacement, with pierce to fire conversion;
a) which frees the glove slot.
b) which gives Seal of Blades auras now a 100% pierce to fire conversion. - A new medal with a more damaging Aura of Censure.
- This shield could make the cut but the -1 to all skills and we don’t know how farmable this will be yet. And I don’t like rare MI in builds.
- Slight nerf for Inquisitor in 1.1.2.3: RR and damage (medal) on Aura of Censure especially but nothing alarming.
A lot of new items have been added in FG and the build will gain a lot: a new aura, 100% pierce to fire conversion, an even more damaging Aura of Censure.
>>>>> GRIMTOOL 1.1.2.4 <<<<<<
With toggles and Word of Renewal.
SR RANGE = 45 max. Not enough damage output to hope for more.
Videos
Here is a compilation of what the build can do, thanks to malawiglenn.
https://www.youtube.com/7JtkeTcjPmY
Seal of blades variation: Procs on dummy / Lokarr / Ancient Grove (first part).
//youtu.be/HfE8Zjex-XU&feature=youtu.be
Concept
Purifier was my first character in AoM and I have a particular love for this class and its firework potential.
This build is the combination of 2 ideas :
1- The combo Armor of Ignaffar Chest + Tainted Ruby Amulet that I used while leveling through my 60-80.
2- A powered-up Aura of Censure with Malakor’s Mace(that I used in this DW 40-sec-Lokarr build already) and the Gaze of Empyrion Helm.
3- The addition of 2 more Fire Auras (Component x2).
First, I went full aura + proc (Chance on block, Chance when hit and Chance on attack). Every item has indeed a « chance … » mod.
First iteration : <<<< GRIMTOOL >>>>
The problem with this version is the lack of armor and physical resistance. Good enough for all campaign content (with lots of fireworks !) but not for Lokarr.
And as for any fire Purifier/Commando, you can’t go wrong if you go Justicar. 2 pieces of the set were added.
Pre-FG version of the build GT LINK :
GRIMTOOL 1.0.7.1
Details on the build
GAMEPLAY
- LMB Firestrike
- RMB Chaos Strike
- K1 Thermite Mine (Elemental Storm)
- K2 Flashbang (Eldritch Fire)
- K3 Word of Renewal
- K4 Inquisitor Seal
Very easy gameplay. All trash mobs die without doing anything but standing close to them. Rush with Chaos Strike, Flashbang/Thermite Mine and finish them with Firestrike. Inquisitor Seal and Horn of Gandar for defensive purposes.
EQUIPMENT
Helm => better Aura of Censure/Vindictive Flame
Gloves/Belt =>better Whirling Blades
Weapon => better Aura of Censure
Amulet => +1 Aura
Chest Armor => +1 Aura
Pants => Chance when hit
Boots => Chance when hit + damage reduction
Shield => Chance on Block
Medal => Chance on Block
Rings => Chance on attack
DEVOTION
The obvious RR constellations for fire builds (Solael’s Witchblade and Rhowan’s Crown). Good defensive procs (Ghoul and Light of Empyrion).
DEFENCE
Damage absorption Inquisitor Seal, Blast Shield and Prismatic Diamond.
Damage reduction Aura of Censure, Horn of Gandarr, Stormtitan Boots and Light of Empyrion.
OFFENCE
Well… that’s a non Soldier S&B … so … not a lot. Your damage is mainly passive. A bit like a fake Retaliation build.
LOKARR
This is my benchmark. A build graduates from Belzzz’s school if it passes the Lokarr test. And this build did, brilliantly. The fight is long (about 1 min. 30 sec. full face-tanking) but you don’t sweat and can’t get in real danger.
ROOM FOR IMPROVEMENT
The Devotion path I chose is quite defensive. Going for Meteor Shower, Flame Torrent and/or Hand of Ultos could be an interesting option.
[/spoiler]
BUILD VARIATIONS
SEAL OF BLADES VARIATION (7 AURAS)
Spalonygolem smartly proposed to include Whirling Blades from Seal of Blades component. To implement this change, we need pierce to fire conversion: Gloves + Belt provide this. The loss of defence (justicar set bonus #2) and damage on firestrike are fairly compensated by the addition of 2 auras bonuses and some skill point/augment adjustments. I also picked Horn of Gandarr instead Flashbang due to the Pierce/Fire conversion and because I like the ability. After some testing, this version is a tiny bit less solid, has less mobility (Rifstone) but feels even more Auramancer-ish. You can finish any dungeon (but bosses of course) without pushing any button.
This is definitively my favorite version and the most efficient one. The guide has thus been updated toward a double seal variation as the main build.
INFILTRATOR VARIATION
[spoiler]I tried and made a successful version: <<< grimtool >>> that killed Lokarr. It’s a very tough fight compared to Purifier and Tactician. It consists in pushing all your abilities as soon as they’re not on CD. The inclusion of Veil of Shadow seems powerful on paper but doesn’t compensate for the loss of utility/defence/offence that Soldier and Demolitionist provide.
CONCLUSION
This is a greenless and really solid build, fun and visually pleasant to play. Don’t expect time records though.
I hope you’ll like it!
Edit Log
Edit #1: Horn of Gandarr deleted from the last version + minor skill point changes (thanks to Saw’s advice)
Edit #2: Added a compilation video from malawiglenn.
Edit #3: Added a Seal of Blades Variation of the build.
Edit #4: New video; Infiltrator version.
Edit #5: New chest component.
Edit #6: Notes on 1.1.0.0. before FG launch.
Edit #7: Notes on 1.1.2.4. before FG launch.