First, happy to see 1.21 new patch release. Many great changes have been made.
And we know that phyiscal-resistance rebalance is one of the major change.
As quote says, This change was made to narrow the gap between builds capable of stacking excessive amounts of % Physical Resist and those that struggled to get % Physical Resist in the first place. This is cool.
However, about “To compensate, monsters now deal less Physical damage.”, there is an issue.
Image description: Passive bonus of monster from shattered-realm, has -17% damage modifier.
We noticed that monsters in shattered realm now all get -17% damage modifier, and “-110% physical damage” ( which was -65% phy-dam in past version), to make them deal less physical damage.
Image description: Passive bonus of monster from world map, no -17% damage modifier.
But in the word map, those monsters in campaign process, do not get -17% damage modifier. They only get an extra “-65% phy-dam”, which has minor impact on their physical damage.
So the concern is, with player’s physical resistance nerfed so much (seriously weakened we may say that) , and monsters in the world map for new players still have almost same ability to deal phy-dam, New players may caught in trouble, Struggle to handle those physical damage.
For me old players, played for years, this may not be a problem. For newcomers to the Carin-land, could be serious though.
So for new player experience’s sake, please do some balance here. We want more and more new players join and play, better experience they get, better chance they stay with us.
Have fun~