A Big Concern: Monster phy-dam in world map may need nerf, for new player experience's sake

Got to consider monster’s cunning and spirits, these two attributes also give damage bonus, so overall phy-dam bonus was larger.

“with cunning”

aside from that you have
phys RR basically removed from game, very few enemies have phys shred now, Ravager/Calla, couple trash mobs, Zaria? i think

:smiley:Just saw, was that a compare of 1.1.9.8 vs 1.2.1.0 ? Sees like monster physical damage falls dramaticly.

But the grimtools showed “weapon damage” on the board was not accurate, it did not count monster’s cunning. I moded the monster’s base damage and let them attack my character, so I get the damage monsters actually dealt. Results was confict with the grimtools showed there. And results same to the damage value which has considered monster’s cunning.

Obviously, the “weapon damage” was another fake value from grimtools board, not correspond to actual game. :grinning: Trust me, with some experiment, and you may get simliar conclusion.:sunglasses:

Reaper of the Lost’s minions cause unavoidable phys RR on death. With his massive burst physical damage and the highest potential OA of all Nemesis (need 3566 DA to avoid crits just on SR75), I’d say the Reaper is public enemy number 1 for people with low phys res, especially in high SR. He feels disproportionately stronger than every other boss in that department.

Edit: I almost forgot about Gargabol/Gargaban and it’s phys RR Burning Blood debuff. It’s no coincidence these are two of the most nasty bosses around.

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i’m curious where you getting that value from? - because that’s more DA than you need against celestials :smile:

pretty sure GT lists the highest nemesis OA as like 2800 give or take, with buffs/debuffs getting the highest just around 3100 or something
and to avoid being crit you just need 1:1 oa/da, you might be thinking of PTH DR which is a whole other thing

Here’s how I got the 3566 DA:

Reaper on SR75 has 2778 OA.
His charged auto-attack gives him “+12% Offensive Ability” which will apply after his first hit.
12% of 2778 is 333 so his OA will be 3111.
He has a 9% chance WPS that shreds DA by 455, which brings his potential OA to 3566
And if the player has any +% DA bonus, then the 455 DA shred will be even higher…

This is particularly nasty because his first attack will always get him the “12% OA charge”, but it can also trigger the WPS at the same time.

i’m not sure what you’re referring to?

no it’s not, you might just be mixing it up and think it means something else? - it means their base flat dmg + inherent dmg bonuses, that’s all, it’s not actual weapon dmg, nor actual skill dmg; these are different things, thus can have additional variables or effects ingame; but you can still use it to see their dmg changes

just like letting enemies hit you ingame doesn’t give you their true value either, because you can’t see the min max,
(and if you have any resist or armour or DA it can impact the readout too :sweat_smile:)

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not how the %scaling works, it’s a more complicated interaction than that
but ok i can see how you arrived at that with the wps and the 12% OA (legit didn’t realize GT didnt’ factor in that charge buff :thinking: - wonder if that’s a mistake)

anyway, i think you’re overestimating Reapers phys dmg impact, even with the ghosts’ debuff, he doesn’t hit that hard on 75; which is why he got sunder
Armour is hugely impactful
fwiw, i’ve yet to die a single toon to regular SR 75 reaper, and i sure dont’ run around with 3500 DA even on proc buffs :swan:

nor does it change the original mention, Reaper’s ghosts still having phys RR doesn’t alter the fact it’s otherwise basically removed from the game and only few specific ones have it now “as mentioned”

Yeah SR75 was just an example to show how ridiculous the DA requirement gets even in “easy” shards.

In SR105, 3250 DA is enough for me to tolerate crits from Fabius, whom I can facetank, together with Iron Maiden, Theodin, Moosilauke, BennJahr - all big physical hitters. But Reaper and Gargaban in particular demolish me. Sure I could get even more phys res and armor. But compared to all the others, these 2 bosses feel over the top deadly. It’s no coincidence that they’re the ones with -% phys res shred.

I know Crate doesn’t balance past SR100. That’s irrelevant; SR105 SR75 are just examples. To get back on topic:
My point is that phys damage might still need some tweaks across the board, both in the early game and the end game.

i would (highly) disagree, we’re at a point where the game feels super nerfed outside celestials and high SR, and any further lowering of phys dmg would be bad (imo)
*i already voiced that during PTR before the final round of phys dmg changes, unless the intent is for every char to clear SR 80 in 1500 armour and 0 phys res, sure go ahead, otherwise i’d advocate for some enemies to get increased dmg, because right now you can breeze through things more than ever before :neutral_face:
**and yes that wont apply to everyone/people not avoiding sunder ofc :sweat_smile:

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In real playthroughs I don’t see Reaper as much dangerous… But Benny on the other hand… Very dangerous.

It probably depends a lot on your build what you have trouble with exactly.

On my latest character I had a different experience from what’s mentioned earlier here.
I had no issues with Benny, I can just facetank him through all sunders.
Reaper can be a little tricky, mostly if encountered during a shard, in the boss room less so.
Had a hard time with Fabius, both on the blade ward reflect hurts (even with 90% reflect resist) and the sneak attack hits like a freight train. In the end I figured out that taking one freight train to the face and then hugging the guy is the way to go, while keeping an eye on the blade ward. If I move away and he goes invisible I’ll be close to dead.
Garga I only had issues with if I keep standing on his volcano, which comes after the sunder attack usually.
The rest I could mostly facetank, often through their sunder even.
(sr75)

I also had big issues with reflected trauma damage and took me a long time to figure out it was reflect. Only after dying a few times I figured it must be me, because it’s too much of a coincidence that so many enemies do massive internal trauma damage.

My eventual build for reference: Warder, Level 100 (GD 1.2.1.2) - Grim Dawn Build Calculator

Just to give some impression from someone who’s not too experienced with level 100 characters and going beyond the campaign content.

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:sunglasses: Not mixing it up, pretty sure.
Further tests has been performed.
"the min max,and if you have any resist or armour or DA it can impact the readout too” About this, I said we moded it, and make min-max become like 1000, a fixed value. Resist, armor and DA all take into consideration.

:laughing:How about do some real test to see if monster’s damage benefit from cunning/spirit or not.

Emmm, I think twice, should put some test result here.

Above is character with 67% lightning resistance, hit by “Valdaran, the Storm Scourge”(from SR-75) skill ,the ligtning from sky. Make character lose 2370 life,monster no crit for sure.

QQ截图20240906023302

The skill’s base lightning damage was 978, “Valdaran, the Storm Scourge”(from SR-75) has 314% lightning modifier, plus1016 spirit, that brings 414.7% magic modifier, plus it has -17% total damage modifier, plus character’s resist was 67%. The result calculated would be 2375.

And actual life lost: 2370.

:wink: So we got the conclusion here. Monster’s damage do benefit from spirit.

Still wish you do some silimar test on this, to see if I got something wrong. (I’m pretty sure about the result though.

:blush:Have fun~

wow…
you did all that, because you misread or didn’t read part of what i said?

which was also not only not what i said; it was specifically what i said it didnt

“the enemy skill list on the rightside is not affected by enemy stats” - it’s their base values…

“all of this shows base values/not affected by attributes or inherent/native dmg bonuses (or buffs)”

:neutral_face:

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Yeah, I understand the enemy skill list on the rightside is their base values. :blush:

Haha, sorry about the misunderstanding. And luckly I didn’t do that for this, just old data. :wink:

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