Act 3 Chapter 1 now available with Build 23!

At long last we’re ready to liven up your holiday season with the first segment of Act 3. This stretch of levels will take you from Smugglers Pass to Deadman’s Gulch, into the Mountain Deeps and beyond to the gates of Homestead. With these new areas to explore, the player level cap has been raised to 40.

Also included is an expansive side-region with additional questing through the Pine Barrens, Jagged Waste and Tyrant’s Hold, plus other secrets.

You will be able to secure the riftgate outside of Homestead, although you cannot yet enter the town. However, the second chapter of Act 3 is already nearing completion and we expect to release it by mid-March or earlier.

B23 also contains additional item art, improvements, fixes and balancing changes. Check the change log below for more details.

v0.3.1.2 (b23)

[Major New Features]

  • The first chapter of Act 3 is now available! You can cross beyond Voldrak’s lair in Smuggler’s Pass and venture beyond into the lands leading up to Homestead.
  • With this release, the level cap has been increased to 40

[Art]

  • Updated art on Sparkbolt Arbalest & Maw of The Beast

[Tech]

  • Fixed lost casts at fast cast speeds while holding down mouse button
  • Added Off-hand DPS comparisons when dual-wielding weapons
  • Fixed instances where DPS comparisons were not accurate when calculating item skill auras
  • Pet attack command now works for all players in multiplayer.
  • Dropping a stack of items onto the secondary inventory sack buttons now correctly transfers stacks.
  • Selecting a blueprint in the Crafting UI will now highlight the relevant reagents in your inventory.
  • Linking items from the Crafting UI to chat is now possible. (Shift click item with chat window open)

[Game]

  • Rift Scourge are now easier to hit with ranged skills
  • New lore has been added to Act 2

[Itemization]

  • A new item type has been introduced: Augments. Augments come in the form of powders, meticulously crafted enchantments, tinctures and poisons used to empower your weapons, rings and necklaces with additional stats. You can earn an Augment during an Act 3 quest, but otherwise they are acquired from Faction Vendors (coming soon).
  • Elementium has been redesigned into two epic quality shields. The design of Elementium and its visual appearance told conflicting stories and we felt they were better served as separate items.
  • Elementium has been renamed to Spiriteater Bulwark. The Vitality resistance was reduced as it was very high for normal difficulty, but the shield now features additional appealing stats.
  • A new epic shield named Elementium, appropriate for hybrid elemental fighters, has been added
  • Reduced the bonus physical damage on Golemfist Gavel
  • Increased the 3-piece set bonus on Maiven’s Sanctuary to 22% elemental damage, up from 15%
  • Caster weapons can no longer generate affixes (Magic and Rare) that provide bonuses for Physical, Pierce, Trauma and Bleed damage types
  • 4 new Rare Prefixes and 4 new Rare Suffixes have been added for Shields to support hybrid caster playstyles
  • Slighty increased the drop rate of blueprints from bosses and heroes. The boss chests in Alkamos’ treasure room now have an additional chance to drop blueprints. In addition, some side-bosses now have a bonus chance to drop blueprints for equipment.
  • Increased the drop rate of blueprints for set items
  • The following relics now require a Manticore Eye instead of an Ancient Heart or Tainted Brain Matter: Deathchill, Savagery and Slaughter
  • Increased the energy regeneration on the component Ectoplasm to 1.0. This component can now also be applied to helms.
  • The Ranger’s Badge blueprint now requires a Bristly Fur in addition to a Frozen Heart
  • Consumables which grant resistances (ex. Flamedrinker Ointment) now gives 20% resistance + 5% to maximum resist, instead of 10% resistance + 20% increased resistance
  • Reduced the scaling cost of Dismantling (down to 650 from 825 for a level 35 item)
  • Increased the drop rate of Blood of Ch’thon from Ch’thonic Hero monsters

[Class & Skills]

  • Transmuters no longer benefit from + Skill items, allowing you to carefully control what level you want to invest in for the Transmuters that have multiple levels

Demolitionist

  • Stun Jacks: Reduced the projectile spread on the bonus projectiles added by the modifier Full Spread

Nightblade

  • Fixed an issue with the Blade Spirit not scaling with Pet bonuses

Arcanist

  • Increased damage scaling on Sky Shard and its modifier Frozen Core

Sweet, thanks for the level cap increase.

awesome yeah!!!

you are the best from the best))))love you and ty>

Time to drop everything. I now have a better thing to be doing!

Thanks.

Thank you medierra & the rest of the crate team for your hard work! :smiley:

Ive never smilled from ear to ear before thanks =D

Thank you guys for this holiday treat. Kudos!

yes! yes! yessss! ouuhhh those tasty new 15 skill points!

Nice one! Did not exspect it so early. Thanks a lot! Now i know how to spend my free time over Christmas in a sensefull way (…not that meeting my relatives wouldn’t be senseless, but…i think you know what i mean). Thank you very much for making craftables linkable to the chat, appreciate very much. Let’s go for some nice coop fun!

EDIT: Act 2 was some kind of meh, but wow, act 3 is just stunning!!! Greeaaat job there!

p.s I am running out of stash… Would you mind to rethink your restrictive “stash politics” please? I didn’t start to play this game in a serious way yet and i am running out of stash -It’s just horrible!

what will be the final level cap?

HNNNG, how am I supposed to find time to play this and all the games from the steam holiday sale!?

Yay!

Thanks for the update.

Aww yiss! Off for two weeks. Time to play some Grim Dawn.

Nice, dps comparison for off-hand weapons, much appreciated!

Yay! Keep up the awesome work.

ty for level cap increase :slight_smile:

Um did i miss something? I got to homestead in like 45 minutes and like two quests? Am i missing the content? Everything was pretty cool though especially the aether covered Withering Fields.

well I found an annoying “glitch” already. I can’t complete the “Too late for rescue” quest because I talked to Ulgrim before I talked to the other guy, and he teleported in homestead before I could turn the quest in.

He’ll be waiting for you in Homestead when Chapter 2 opens up.