It really makes me sad that I cannot control builders to repair or overhaul the buildings, most notably those which are critical to the overall system. Imagine, nothing but wait and pray can players do when a grand theatre shut down because of the low structure integrity and therefore ruins the whole housing area. I would be deeply grateful if a “repair” button can be added in the future. Such a modification will incredibly improve players gaming experience.
I think that after latest actualization of a game the building repairing is not available - I have a lot of workers, builders, material required but they do not repair the buildings at all. It would be great if you will check it.
Sure, this problem will become even more vital when your city is effectively running, in another word, when most of settlers have full-time job to do.
I have 300 citizens and still reparing the buildings not working well. I think it is a bug.
I found it helpful to take these steps to encourage needed repairs:
- In the labor screen, increase the # of wanted builders (upper right corner)
- Spread resources out across the city - for instance has a saw mill on opposite ends instead of side-by-side if you have two. Same with bricks.
- Decrease other tasks - don’t build new things when the city is in disarray. Decrease workers at un-needed buildings if you are short on laborers. etc.
Also, sometimes if none of that is working, closing the game and re-launching helps.
It would be nice to be able to prioritize a specific building to repair, though.
It is confirmed though that there are building bugs the devs are working to fix. This is probably one of them.
Yep, that is a good idea! Drawing back from unnecessary blueprints works when multiple buildings are at low structure integrity, most notably when the invaders have just gone.
Sometimes it takes roughly one game year or longer to make your village recover after an invasion.
That could be a realistic amount of time, depending on the amount of damage done. There should be a way to pick-and-choose priorities when it’s that extensive, imo.
I don’t know. My city is around 500, I have duplicates of many of the factories and processing buildings all fully staffed, seven 10x10 fields and two 10x5 fields, six barns, and more, and I have 50 builders and over 100 laborers. Only a small fraction of my builders are actually engaged in any work at any particular time. Seems to me I have more than ample people available to repair the buildings that need repairing.
o ~ It turns out that I am not the only one who has been struggling with where the repair instructions are
Would it be useful to have a subset of the builders who can specifically focus their time on repairs? Say… a slider so you can set something like a 70/30 split (50/50?) on maintenance work vs building construction/deconstruction? Having a user-adjustable slider for this could help in times when you’ve just been ravaged by a raid, or have a large set of buildings you want to rush (like 50 wall pieces).
I’m also wondering what, specifically, the two builder numbers for workers in the screen showing people’s work assignments really mean? Does it represent the total assigned workers vs the current number of workers that are actually performing some work? There doesn’t seem to be a clear explanation for it in-game.
Agree! If full-time repair workers are deployed, things would be better! Neither do I have idea about the two numbers, LOL. I guess the former one is the number of the real available builders and right one is the builder demand. But actually, I am not sure about that!
I had no problem with building repairs previously and up to now as long as I set my builders number properly and I have resources. The commencement of repair had been adjusted I guess to more than 50% right now. Though I only have 320 population.
The left number is the number of builders currently being utilized, the right number is the maximum number of workers to be utilized at one time.
I see! thx for your help!
I had a Glass Factory condemned after I clicked the “repair” icon 10-20 times when it only needed 2 bricks and a plank. I had 2 extra builders and tons of material. I thought OK, I’ll delete it and rebuild it. However, I could not delete it or move it. After about 4 years, and just when I was going to build another one, it came back active and fully staffed. I suggest the repair process could use an acknowledgement icon to confirm it is set to be repaired. The little pick icon could change to an
True, the most annoying part is that you can do nothing when buildings are getting ruined. In my village, a grand theater had low structure integrity and then shut down. Then it led to terrible chain effects. More than a half of my tier3 or higher houses were abandoned. At that moment, I had to close almost every single workshop so that there can be more builders available. Finally, the cost of repairing this theatre is a 3-year-long recession and roughly 200 population loss (for emigration, starving or low temperature due to lack of shelters).
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