I liked for my role-playing in some other games to play with “unarmed” melee classes. Their attacks look like punches in boxing or other martial arts. Grim Dawn lacks such mastery/skills/weapons but has basic unarmed attack with extremely low damage.
- “Crate Entertainment” can add in a future DLC a new mastery with skills using “unarmed” attack animations.
- Also add new weapon class “fist”. Weapons of this type may be “hand wraps” (or “boxing gloves”) which have [physical + internal trauma] damage and “knuckles” with [pierce + bleeding] damage. Both weapon types should have highest attack speed of all of current weapon types and a chance to avoid melee attacks.
- Additionally may be added elemental damage with each punch for those martial artists who go the way of a melee/spellcaster hybrid.
- It would be wonderful also to add to the game new skills on gear and components, new stats working with various “fist” builds, new constellations.
Until then it would be nice to have unique “maces” (or something else like “Totally Normal…”) that looks like boxing gloves and adds new powerful skills with animations of unarmed attacks.