[SIZE=“5”]Iskandra Druid Build[/SIZE]
Spread the storm and discover the secrets of Iskandra with the new Druid guide. High mobility, good defense and a lot of damage. The weapon is interchangeable, and the build works excellently with two weapons, two-handed weapons, weapon/off-hand, even with 2 ranged weapons.
The following is a guide on how to use Iskandra’s set for a druid character. I’ve noticed that most of the builds that use iskandra set do not fully exploit its potential. Furthermore, I am a smoker. This means that I can only use one hand to play, and I have to do it (I swear, it’s because I’m a smoker, mischievous). Finally, I love druid as concept, but I prefer hand-to-hand combatants. So, I tried to create a single-button character that could deal with even the highest levels of the crucible in close combat
Note: The objects used in the videos were created with GDstash. I’ve only been playing for a few months and I still have to find different items.
Not a Druid concept
This is a Druid (Shaman + Arcanist) build, but the concept can be applied to other classes too. I choose shaman because of the high elemental damage and resistance debuff (savagery, wind devil), and high health-regeneration increase (savagery, oak skin) offered by shaman skill tree (false, is that I love the shaman). Other good options are Necromancer, Demolitionist, Inquisitor.
26 Physique (for a total of 601)
0 Cunning (470+)
78 Spirit (1674 which corresponds to about 800% magic damage bonus)
Fortunately, the cunning needed to use Mythical Mindwarp (best weapon choice) comes from one of the best generic items, Really Great Pants. The physique is just enough to wear the set and the other pieces of the armor (thanks Heart of the Wild).
Note: I usually drop bleeding and acid resist (i just don’t care that kind of damage while Crucible) to raise Spirit or Atk Speed (over 200%)
As you can see from the link, I decided to maximize Iskandra Elemental Exchange, Overload, Maiven’s Sphere of Protection, Fabric of Reality, Star Pact and Arcane Will from the arcanist skill tree. At 12 Inner Focus, Elemental Balance and Mirror of Ereoctes. A few points on Conversion. From the shaman skill tree I recommend maximizing Savagery and Tenacity of the Boar, and putting the necessary points to get to 12 on Raging Tempest and Maelstrom, the rest on Heart of the Wild and Oak Skin.
Obviously, the set of Iskandra is essential, apart from the tome (Trozan’s set can be used too, changing much gamestyle). Another piece of armor that I recommend is
Really Great Pants. In addition to giving good resistances, life and statistics (if you play the arcanist you know how important the spirit is, and this character has so much), gives a priceless 10% avoid melee attacks, which for a character with so little armor is very good. For the same reason I prefer the
Mythical Phantom-thread Girdle to other options (Arcanoweave Girdle for +1 to all skills in shaman, Tinker’s Ingenuity for excellent resistances).
A skill point for the shaman is taken from the relic
Eye of the Storm. The aura increases the damage of this build in a crazy way.
As gauntlets the best choice is that of the
Mythical Iceskorn Talon, for the attack speed, frostburn damage and +3 to Overload.
Since the weapon is interchangeable, so are some objects. In principle the
Mythical Direwolf Crest is used as a medal.
I find that the best boots are crafted ones, i use
Survivalist’s Intrepid Warboots of Kings (+1050hp, movement speed and stun resist).
The rings also may vary, I recommend using two crafted rings,
Lich’s Gollus ‘Ring of Alacrity (Spirit, hp, res, atk speed) and
Incorruptible Gollus’ Ring of Gildam Arcanum (hp, res, skill disruption protection, % skill cd reduction).
Note: This is a build with a very high CD (37-50 depending on weapons and buffs), even if it does not use any skill that requires cd (except for wind devil, but for that 25% cd would already be enough).
Note furthermore that the Iskandra set is only apparently so defensive. In addition to giving good hp, it offers high damage, especially the helmet, the best piece of the set (17 aether, 55 elemental flat damage) along with the amulet (+15% total damage to Mirror, 30 elemental flat damage). The sum of the skills allows to maximize Overload, from which much of the melee damage comes.
As bonus crafting, best are armor increase (5% each is really good) and critical damage. I mixed them for a balanced character.
it is at this point that the secret of Iskandra is revealed. If the choice of equipment is almost obvious, that of devotion is not at all. Some constellations are absolutely necessary for the build to function. it is a very precarious equilibrium, and only the combination of all makes it possible to dare without risking to die for a simple mistake. This is a build with high cooldown reduction, and no active skills that really need cooldown. But there are different skills to benefit from it, and almost all come from devotions. Almost all are tier II ones. This makes it difficult to find the Iskandra path. To each class skill combined with the set corresponds a constellation, and those of Iskandra are all of tier II
This should be the complete Iskandra Path (all Tier II) with associated skills
*For dual wielding/2handed version
Direwolf Claw in place of Devastation dual wielding Mindwarps
Upheaval and Feral Hunger in place of Seal of Corruption and Devastation with Temporal Arcblade
Note: This is a path that can be used by all the characters who use the iskandra set, but not only. It has some potential, try it with other build combinations, and let me know if something good comes out.
Let’s start with Defensive Devotions
Tortoise (Turtle Shell)
It is the only constellation of a lower rank, but increases the possibility of surviving (especially if played in hardcore mode) exponentially. Good statistics (hp, def ability) and a very synergistic power with the build: every 25 seconds (about 15 seconds with the reduction of the cooldown) absorbs 4200 damage of any kind. He saved my character an infinite number of times.
Bard’s Harp (Inspiration)
Elemental damage, a bit of defense and a skill that does a bit of everything. And above all, 45% Slow Resistance, which combined with Tenacity of the Boar and Conversion, maximizes resistance to slowdowns. It is a wonderful feeling to run free like the wind (devil).
Crab (Arcane Barrier)
My favorite one. Elemental damage (also flat damage) and a barrier that heals 2260 hps every 3 seconds (1.7-1.5 with cooldown reduction). And without using any skills. Wonderful.
Behemoth (Giant’s Blood)
If you see the videos, my character reloads his life as if he had a high lifesteal, which is at zero (and I always forget to drink the potion :furious:). This is because the Behemoth’s ability is active almost half the time, and regenerates more than 1100 hp for second (1500+ with “of the Dranghoul” suffix to rings). Under normal conditions it would not be enough to keep a character alive, but it is along with the rest of the skills.
Note: attach Giant’s Blood on Arcane Will (activates when Health drops below 70%), so you will be sure to not waste it.
Chariot of the Dead (Wayward Soul)
Tons of offensive and defensive ability.
Alladrah’s Phoenix (Phoenix Fire)
The skill is worth almost nothing, but on the other hand the bonuses are excellent (elemental and ethereal damage, and more). If you use the version of the build with the two-handed weapon, attached to Upheaval can however make the difference. Otherwise, it’s not worth that much. Add a point on grasping vines to proc it for sure, or link it to Direwolf Claw as i do (with max atk speed and high offensive, you can keep it up it even with low chance to proc the technique)
A good Alternative to Alladrah’s Phoenix (or to Solael’s Witchblade, for a more defensive build) is
Targo the Builder (Shield Wall)
The skill is good, and Targo offers tons of health. Or
Ghoul (Ghoulish Hunger)
Good stats and great lifesaver skill.
A valid alternative for the Tortoise is the
Dryad (Dryad’s Blessing)
Heals (with high cooldown reduction) about 5% total life per second, but requires an active skill more (to choose if you do not smoke). If you exchange Direwolf Claw (decent for 2handed build version) with Mythical Crimson Heart, you get immunity from bleeding damage (95% bleeding duration reduction).
To recap main Defensive Capabilities of (the offensive version of) the build (without crucible buffs)
21% Dodge Chance
16% Physical Resist
1550-1800 armor (depends from craft bonus)
23% Damage Absorption
80% Slow resistance (with high Entrapment, Freeze and Petrify resist)
60% Skill Disruption Protection
2260 dmg absorption (Arcane Barrier, 3 seconds cd)
4200 dmg absorption (Turtle Shell, 25 seconds cd)
1100+ hp regeneration (Giants Blood, 30 seconds cd)
Note: skills cooldowns are showed without cd reduction
Let’s move on to Offensive Devotions.
Widow (Arcane Bomb)
Damage and debuff. For a character focused on electric and ethereal damage, there is nothing better.
Rhowan’s Crown (Elemental Storm)
Damage and debuff. For a character focused on electric and ethereal damage, there is nothing better.
Solael’s Witchblade (Eldritch Fire)
Damage and debuff. For a character…no. But, combined with the next skill, yes.
Fiend (Flame Torrent)
Damage and damage and damage and damage and damage and damage and damage and damage and damage
A good balanced option is
Murmur, Mistress of Rumors (Rumor).
3% chance to avoid projectiles/melee attack, -96 offensive abilities and a good resist debuff spreading easily. Maybe better than Solael’s Witchblade too.
Summing up the Offensive Capabilities (Typical build)
Savagery + Elemental Storm
Wind Devil + Fiend
Seal of the Void (main hand) + Arcane Bomb
Seal of the Void (off hand) + Eldritch Fire
The main source of damage is, after savagery, the combo between Wind Devil (and Maelstrom) and Flame Torrent, a skill without cooldown that propagates weapon damage across the map. The remaining skills serve to amplify the damage of the main ones. This build, like 90% of damage builds, removes most of the most useful resistances (both Eldritch Fire and Rumor added)
Note: with Olexra’s Flash Freeze Freeze is possible to get over -190% fire resistance. It’s okay but olexra’s casting time is slow and I prefer sparing points for passive damage (false, i don’t want to add any buttons). Try it with Blazerush.
These are the devotions that I currently use. I gave up on Eldritch Fire for Ghoulish Hunger, it makes me feel safer.
The choice of the weapon is not obvious. Imho best one is double
Certainly one of the best choices because it has almost everything, +2 total to all skills to arcanist, attack and casting speed, cooldown, physical damage conversion, decent flat damage and the ability to lower resistances.
Let’s start to see the possible component combinations using two Mindwarp (I’ll add the version with two-handed weapon and off-hand/weapon later).
Typical Build - Seal of the void (x2)
Seal of the Void grants a decent melee technique, Burning Void (good for spreading Reduced target Resistance from Mindwrap and spam devotions). Easy to master, few active skills (Savagery and Wind Devil). Lack of mobility beside Slow resistance.
At the 1 and 2 key of the mouse I put Savagery and Wind Devil. They are the only active skills, apart from Mirror of Ereoctes, that are used. The damage of savagery is obviously the best against single targets, but only until the complete storm arrives. Storm that I recommend to command with the mouse wheel (above or below, as you prefer). I recommend, it is very important to direct the storm on the most appropriate point. Other options
Hybrid Build - Seal of the Void + Riftstone
Balanced, good mobility and AoE damage. I don’t like it. This is a 150-160 Crucible run.
Shooting Star Build - Riftstone (x2)
Check this 150-170 Crucible Run (with happy ending). The video is self-explanatory. Highest mobility, a bit hard to master (but i’m just a bad player).
Soon I will post the levelling guide along with the other versions of the Crucible build if you care about it. SPOILER: the two-handed weapon is the
Temporal Arcblade (who would have never expected it).
In the meantime, here is the link of a short level 80 run (no legendary weapons). A dual wield version of the levelling build is this (i didn’t farm nothing, and weapons can be obtained by carrying out a simple quest).
Thanks to those who arrived up here, and sorry for the bad English. I wish everyone a good apocalypse!
Edit: in the meantime I made some changes to the build, I will update the thread as soon as possible