Hello,
Thank you for this beautiful game. I’m not used to city management games but I find the game very nice.
After 31 hours of play, here are some modest feedback:
-
Upgrade of roads. The up should be greater than 2 because the gain in speed is not really felt, especially when the areas to be served are far away.
-
Location of buildings: It is difficult to easily locate a building, especially when the city begins to develop. Maybe put a filter somewhere to zoom right in on the building you want. More generally, even decorations are quite hard to find.
-
Lack of explanation on the use of workers and builders. I understood that to have more workers, you have to remove workers in the trades (miners, blacksmiths, etc.) but the interface remains rather vague and unintuitive.
-
Positioning of paths. It is sometimes difficult to position a path precisely because a lot of decorative elements get in the way. Perhaps, as for the fertility or attraction view, a view stripped of vegetation to better position the paths.
-
Warn that a merchant is coming. It can be part of the game play but I don’t find it very logical that there is not an alert when a merchant arrives at the trading post or when he enters the outskirts of the city.
-
Carter building. I understood that making carters would produce more means of transport to transport goods from one point to another in the city. On the other hand, two carts for a single building seems to me little. Maybe this building can be upgraded to increase AND the speed of the carts AND their number.
-
Crossing water points. The maps are sometimes traversed by a river which remains, it seems, impassable while mining resources are on the other side. Is there a system (bridge or barge) to be able to cross?
-
Zoom in and out and camera angle. Unless I am mistaken, the zoom out and the zoom of the camera do not allow a sufficient overview of the map or part of the map, requiring long trips to find resource areas.
-
Resource types not distinctive enough. Naturally occurring resources (mine, berries, eggs, vegetables, etc.) are not distinctive enough. It is sometimes quite difficult to find a type of resources.
-
Trade counter. At level 2 the counter still only has 2 employees, by the time they go to get the resources, the merchant has already left. Is the number of employees expected to increase along with the building?
-
Transfer of goods from one storage center to another. I couldn’t find how to do it. Is it only possible?
For now, that’s it, but I’ll update this post as time goes on.
thank you for your attention
Fhane