So it’s been that long, and I have to say I have seen some definite improvements!
- Wheelbarrow efficiency is so much better, with those villagers stopping at individual sources of whatever they’re gathering before heading to wherever they’re using that thing.
- Military garrisons on screen and their new command functionality. First time I left them outside for a while was a surprise, but learned to go over to the garrison building and click Retreat.
- Got a bit of use from upgraded Herbalists, but would have probably hit harder if I was playing in Arid Highlands (at least before T4)
- Loved the Pastries, made my Fruit network feel more meaningful
- Desirability radius increase was great to upgrade to T5 Mansions
- Boars coming out of Boar Dens was a pretty great change
I had some experiences that could have used some more work too:
- What happened to Catapults and Battering Rams? On Vanquisher, raiders seemed to be incredibly weakened. The odd Battering Ram appeared in the earlier game, but now in T4 in 500+ pop it’s just less than 100 weak raiders.
- Fields often leaving crops to rot
- Temporary Shelters not being used, workers instead walking all the way to town to shelter for winter
Some things that could find more purpose in a later date (DLCs probably):
- Things to use the excess Tallow, Wax, and Hay on
- Fruit variation/alternative purpose for Pears
- T2 upgrades for some industrial buildings that simply give more slots, use for excess Bricks and Planks, and maybe a slight productivity boost (Cobbler, Tannery, other T2 Production buildings).
- If T5 is ever introduced, perhaps an upgrade for the T4 everlasting extraction buildings?
- T3 Trader that increases gold all the traders have to allow better selling of excess when doing extreme pop settlements