I did the third run that I had mentioned, so we’ve got lots of data. Here’s
I think I’d describe things as a bit all over the place. Lots of housing definitely drives growth, with food mattering but being apparently kind of secondary.
In this one, I basically only built housing as population grew, at least initially. (Also, there was a pub.) I moderately severely mismanaged my food supplies.
In this one, I built ~350 housing before year 20, because I knew I needed to get things to grow. (There was no pub.) Food supplies mostly felt sufficient, although I definitely needed to expand them as the population more than doubled.
In the final one, I built ~375 housing before year 20, because I had learned that housing significantly drives growth. (This once again had a pub.) Food supplies were constantly short, and I think I bought an average of 500-1000 food per year off the market, usually when someone who offered discounted beans or grain showed up.
Incidentally, the reason the last two sets are a year earlier than the first one is that, for some reason, the next bandit raid came a year sooner for those two. In fact, the last one demanded a ransom, which would have been much smarter to pay, but I figured it was a fairer comparison to fight it out instead.
Bringing this back around to beer a bit, it definitely felt like beer brewing was a drag on my grain supply in the final one, although, objectively, I think it was only about 100 grain per year. It’s possible that the real problem was just that I had wildly outstripped my food supply in all respects, since I had also tuned the bread-baking targets higher, but, honestly, the amount of available bread basically wasn’t much because, well, I’d sort of mismanaged my food supply.
Oh, yeah, one more thing: I would say that happiness was about the same across all three runs, and I didn’t significantly notice the effects of intoxication, even though I know they exist, since I’ve seen soldiers fall on their faces on the way out of the barracks before. (Showing up to muster drunk is an instant fire, every time.)