I think pubs/alcohol could be ok, if - for example:
general happiness would be nerfed to maybe 80% max when basic needs are met, and luxury food like pastries, alcohol, maybe some special form of entertainment would add a small additional boost to the peoples happiness, so there would be an actual incentive to build a pub.
the effects of alcohol could be more random. Maybe some folks could get a minor productivity bonus, because they don’t drink until they blackout and just enjoy a recreational pint after work, while others might suffer from different levels of intoxication and production penalties.
away with the fucking murder sprees. Drunks would just injure each other from time to time in a fight, with minor wounds that can easily be mended by a healer. Maybe a person dies in 1 of 100 brawls or so. So fights wouldn’t be great, but also not so punishing as they are now.
With changes like these I’d probably build a pub, just because it adds a bit of variety to the village. The effects would have a greater spectrum of positive and negative results, and not just be a kick in the arse like they are now.
But I believe that at some point pubs will get adressed by the devs anyway, because the current situation really never made sense.
Good ideas. Pubs should bring colour and comedy to villager life alongside an array of positive and negative economic outcomes. They’re such a wasted opportunity right now. Devs, I know you’re reading this thread… please heed our prayers eventually!!
True. After the work day, I have a red wine. It doesn’t make me violent. I just think less of the day’s problems and snore. Ask the wife. Makes me more productive, as I know I can handle the day’s junk, with my glass on the way.
I am in agreement with the majority in that the pub/alcohol system is pretty much not worth it as it stands and don’t use it in any of my builds(~600 hours). However, I don’t think the system should be completely abandoned.
My thoughts are that the pub should work similarly to the bakery. I think a T1 pub should remain more or less the same, just with some serious rebalancing and then add the ability to upgrade to a T2 pub. My thoughts on what a T2 pub would be is something like an Inn - The T2 Inn would provide more passive income and an increased happiness bonus, additionally, I think that it would be a good way to implement some sort of “Visitor System” - The inn could attract visitors that can further increase the passive income (not that gold is hard to come by) and potentially contribute positively to the immigration rate. The T2 Inn could also have additional production options like the T2 bakery. For example, a T1 pub might only produce beer and a T2 Inn could produce beer, cider, mead, etc. From there buildings like the Temple or Theatre can contribute to the visitor rate.
I honestly would not lose any sleep if the system was removed entirely, but given the theme and setting of the game, I think the potential is there and its worth the effort to further develop it.
Thanks to the Devs and Mods for all the hard work!
To expand on your idea, but it would be cool if having an Inn attracted novel named visitors who provide passive bonuses during their stay in town (as well as fun visual simulation). This could stack or interact with other buildings, and have a random component as well.
For example, having an Inn + Theater + Festival Pole might attract bards and circus troupes during the summer, boosting entertainment for that season. The combo of Inn + Academy + Library might attract renowned Scholars for a time who provide a boost to the speed at which your town Scholars research things. Inn + Temple attracts pilgrims and saints, which compound whichever relic effect you have in your Temple. Etc and so forth. For fun and to trade off such positives, you could add the occasional nefarious visitor too.
Each Inn would require a steady stream of food/alcohol to provision visitors, otherwise your town gets a reputation for bad hospitality which drives visitors away. The existence of these esteemed visitors at an inn may also increase the desirability of the area around an inn on top of its base desirability, incentivizing players to attract as many visitors as possible.
If done right, then Inns could become a later tier/endgame centerpiece building and system for the cultural and social life of towns.
Ironically it was another time a woman attacking men. Kinda funny to look at.
True London-Experience right there.
pulls knife out as drunk villager
Edit: On a contrary note, if there are no plans to change the alcohol systems in this game, at least exclude guards from being able to get drunk and stunned by falling to the ground.
They are responsible for the safety of their people. They should act more responsible
Edit 2: Yeah, this is getting out of hand. I just did see my soap makers all collectively pass out while at work stirring the soap cooking pots… 3 TIMES!!!