Announcing Farthest Frontier: Cats and Dogs!

Farthest Frontier’s first DLC brings new friends and enemies to your settlement this May!

Enrich the lives of your hard-working settlers with the addition of cats and dogs. More than just companions, dogs will protect your crops from deer and the new ravenous groundhogs, and your chicken coops from shrewd fox invaders. They can accompany your hunters to keep them safe from wildlife and help rat catchers sniff out rat infestations. Cats may be their own masters, but they will keep rat populations under control, easing the burden on rat catchers. Villagers gladly take a pause from their busy lives in the frontier to play with their new pets, offering relief from life’s hardships.

Key Features

  • Breed Animal Companions - purchase dogs and cats from the trading post to breed them in your kennels, with 18 different possible variations. Every new settlement starts with a dog or cat companion that traveled across the wilderness with the aspiring settlers.
  • New Buildings - construct Cat and Dog Kennels to feed and care for your pets, and a Doghouse to have your animal companions best positioned near your crops and livestock.
  • New Threats - Groundhogs can infest crop fields and devastate yields, while Foxes will hunt down helpless chickens.
  • New Decorations - Embellish your settlement with the new unique Hedge Garden, Topiary Garden, and Trellis, with multiple variations of each.
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Love it! Have always planned to buy DLC for FF. Quick question - can the Hunters use traps to catch foxes and groundhogs? Do they give pelts and tallow and meat?

Keep up the great work!

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That’s wonderful!

Okay, this is adorable. Take my $$!

The music of this game is wonderful. Send my praise to the person who wrote it. I listen to it while playing another sandbox.

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Rivers. When? :smile:

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Great news but uh… will predators or raiders be able to harm/kill said beloved pets…?

“Does the dog die” .com was the second thing that came into my mind :cry:

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I think this DLC is absolutely fantastic, it’s got such a great slice-of-life vibe. But when are we getting a military-themed DLC?

It would be awesome if we could train more elite warriors. For example, if my city has a knightly heritage, I should be able to train powerful knight units; or heritage traits like archer tradition, infantry tradition, and so on.

Also, we need better armor options — something stronger than the existing plate armor, like dragon crystal plate armor, dragon scale plate armor, and the likes.

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I’m afraid the chances are very small because the developers have said that DLC #2 will be about expanding the production line (adding new items to the production line, new upgrades to buildings that don’t have level 2 yet?) and introducing new merchants. It seems like this isn’t a military DLC but rather about economics and trade.

If the game’s sales continue to be good, we can hope for DLC #3 in years to come.

I’m still happy with the current military system. Taunt Raider is fantastic; it’s a battle of brave little people against powerful, ferocious Titans. I’ve already won 82 rounds and will soon be aiming for 100.

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Looks fun!
The announcement indicated a May release.
Has the estimated date of release been decided, as well as a target price?
Will this be available as a pre-release?

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Curious about protecting hunters from wildlife. A pack of dogs against a boar is an even fight, if the dogs have been trained. Against a bear, it’s an even fight against a Dachshund (mean buggers) or anything that barks.
For foxes and groundhogs, are they going to evade fences? Will there be a reason beyond aesthetics to use higher-tier fences around your farmland to keep out groundhogs and foxes?
And yes, I agree with @Elizabeth_Zenner about handling Old Yeller.

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Raiders will not fight your beloved pets. They may be thieves and butchers, but they are not monsters.

Wolves, bears, and foxes can bring a premature demise to your furry friends, but both cats and dogs will attempt to flee before meeting a grisly end.

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Per Google’s AI, fox meat tastes horrible and was never used. Groundhog is apparently decent but who breeds them for meat? So, Foxes for hides and groundhogs for minor meat might be okay, or use that as fodder for dogs. Also per Google’s AI, a fox possesses 12 trident nuclear warheads under their fur. Gotta love asking AI…

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Yeah, I would love to have the military dimension of this game to grow even more. There could be enemy cities or castles with huger riches to be conquerable. Of course, this could should be an optional setting for those of us who yearn for battles and more war themed maps. Crate, can you let us know, please?

Thanks!

Hello Zentai,

This will be a free to play dlc? Is there already a public test?

Many thanks for the info!

How will this DLC affect the knowledge tree ‘Ratter Dog’ achievement, if at all?
The achievement seems redundant with the addition of dogs and cats as separate ‘skills’.

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I listen to the Diablo 2 soundtrack while playing Grim Dawn and feel like I’m doing something against the rules

I do not want to sound too stupid, but it seems I am missing the pricing information for the DLC, where can it be found?

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Now imagine if you could synchronize properly the different songs and acts to get the Lut Golhein theme in the Conclave of the Three, Harrogath theme in Fort Ikon, etc.

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I’m not Zantai, but this is definitely a paid DLC, so there there won’t be a public test for it.