Any chance for ranged WPS passthrough tweaks this PT?

It’s not in the changelog but during the last patch we discovered (maybe somebody already knew but i was unaware) that each %XX to passthrough for WPS gets individual check for each target. It honestly feels like a bug, how bad it is.

As such, any standard 70% chance to pass through WPS gets very big drop as it goes along. So aside from a very hard task of lining these hectic enemies up, you need to luck into bullets passing these checks on the targets. If you fire your shots into 3 dummies you’ll see very few of those 70% bullets passing through.

Is it possible to make the bullets instead have %XX chance to be completely passthrough?

This property is probably the biggest universal hurdle for ranged AA builds right now.

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Was gonna post exactly the same feedback. Partial pass thru should be 100% pass thru for ranged to even begin getting back on the map.

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This is the only thing that makes sense to me tbh. So that also means it’s pretty weak. 50% means you’ll on average hit 2 (assuming they’re lined up) enemies if I’m not mistaken (1 + .5 + .25 etc.). 70% is like… 3 maybe? (1 + 0.7 + 0.7² + 0.7³, etc.) with 1000 enemies you’ll hit 3.3 on average. (Python: sum(0.7**n for n in range(10000)) )

So yeah, not very useful.

am i having a mandela or didn’t plunder land at 70% etc at the time because 100% or class with too many stacking 100s turned out to be too good?
And we visited the whole individual target checks included with some ranged cadence complaints, because cadence passthrough turned out to be half effective or something? :thinking:

*not me arguing against a buff, more like “reverse amnesia confused” :sweat_smile:

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There was a broken passthrough behavior where the actual was double in game or smth (50% was always passthrough). It was changed. After that i don’t really remember the evolution of ranged builds. But because other things were buffed much more aggressively i began to wonder where is the dmg of ranged passthrough builds going sometimes. Tested this and was very surprised cause i thought the check was single for the bullet to have the property or not.

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What year ranged was too good last time I honestly have hard time remembering. First top20?

So more than three years ago.

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the behavior of ranged passthrough was already that way (a new check for each target) as the bug (50% was 100% in game) was reported

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ye that’s why it became so crucial for cadence to get that final point from 90% to 100, since until then, something someone, did that tehre usual analysis that it was a major drop off and not just a mere 10% aoe miss but then compounding per enemy.

wasn’t arguing about build viability/current day powercreep, more the “thought it was known since 3 years ago”/when guns were good
(this being part of the reasons 9.6 guns were good after the og 9.2?/9.4 passthrough “murder”)

also unclear if guns were good or if game was just easier back then for them to shine. Technically those gun builds became better but game’s difficulty power creep might’ve nullified it and then some.
But 100% pass thru or more radius to some ranged wps is only a start. Monster’s behaviour is hugely NOT in favour of ranged builds, even if you have good pass thru. You always get flanked, there is always a debuff puddle to dodge, always wasting time to reposition to get a favourable line up. You quite literally need bigger guns.

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could see it being both :thinking:
well, i am kinda the powercreep whining guy afterall :sweat_smile:, so mebe so much stuff was powercrept that just wasn’t guns(because of old top20 possibly even?), combined with enemies getting more health/tougher or whatever tiny scaling changes
(atleast wouldn’t be that far out considering it seems to have happened to melee too now vs casters :scorv:)

anyways, there are 3½ ranged builds i feel should be brought back to top20"lets nerf it again" glory
Upheaval of balance
passthrough Primal Strike
machinegun cadence
and the good old Rahbringer (not that Rahzin Harbinger Deceiver was ever on top20 :sweat_smile: but it was a fun thing backwhen)

i gochu brother. check the topic i just posted.

Regarding OPs topic, indeed ranged wps passthru feels extremely wonky.

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Interesting idea - what should the progression for Fighting Form look like? 100% pass thru at 1 point? Should melee also get 150 deg/3 targets at 1 point?

It’s fine as it is - you reach 100% pass thru with minimal investments.

You are probably trolling but it’s not a bad idea to give Cadence targets/arc earlier.

Not really trolling, in fact I think they might be viable ideas. Consider this topic:

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