banana is, that’s the whole point/that’s where the argument has been/that’s the part you’re responding to
and i partially am, when it then results in homogenisation/detraction i disagree with, when that “fix” is then based off XY not living up to standards and the solution is to gut it/give up on it and change it into something that’s already bountiful.
That’s the whole point.
Back the aar example if it helps, it got penetration it got leech, it got girth, it’s now in a better state back again, yet we still had people note the “similar” approach to fixing/buffing beam skills to perform equal, but some then feel aar/foi/de lost some identity
^this is good for meta, but clearly there is some variety disappointment
because that’s what’s asked? - no where am i disputing how you guys measure performance i’m outright stating the context these feel fine to me
and someone out there might even argue killing ravager in 1min or clearing sr in 5.50 is “fine” even ![]()
*i know we don’t live in a world where 5.50 is fine when piloted by top players (tho i think the 1min
kills don’t help as much compared
)
and nt once have i said to not buff it, or dismissed buffing it to increase specific upheaval performance or viability, heck my very first comment was a suggestion of something that could hopefully be tried
the sole contradiction has been re the notion of turning it into a generic 2h wps/specific debate with banana
even had another cheecky suggestion to buff upheavals
“i’m onboard with buffing it” and finding way to positively fix it
remember the original post was i wished for Upheaval of Balance to return
but i’m personally just not interested in another smite wps ![]()