TL;DR Upheaval is one of the forgotten procs of this game for a good reason. Here’s 3 examples:
Aether Upheaval Druid with Veilkeeper set:
Lightning Upheaval Druid with Veilkeeper set:
Custom lightning Upheaval Druid with omega OA:
Pay close attention at 5:00 in the SR run for this one. Please do something about these ridiculous healers, same for the goblins, Burntheart and whatever other healers there are.
Conclusion:
Not even stacking unrealistic amounts of crit damage and OA can help this skill, so you can imagine that the concept of a realistic decent build is even further away.
Regarding Doom bolt the worst part of it is the fact that its a projectile and it misses a lot of hits. There are several cases when the target that you directly hit doesn’t get hit but some dude nearby gets hit or cases like the direct target isnt hit, some dude at the edge of the radius isnt hit, and some other dude in between those 2 gets hit. It is the most frustrating thing especially on a build like Harbinger that has high cd to Doom bolt and tiny aoe.
Regarding most skills that have meter radius/meter target area, please consider making this radius scalable, more skill points invested = more radius.
EoR is probably the skill that suffers the most from the lack of radius. In the current meta, melees are kinda doomed because of the cc and debuff storm coming at them, at the same time channelers’s survivability is highly dependant of them… well… channeling, mix these 2 together and you have EoR, a rangeless channeling skill with very low potential to leech due to its wd%, also its range that its fixed, and ofc the incoming debuffs.
Having a look at all these skills and introducing a scalable radius would do wonders.
EDIT
In addition to the already mentioned stuff, i wanted to remind one of the older issues regarding Reap Spirit and TSS. The fix for these 2 is pretty straight forward and easy, more precisely, Reap spirit needs blast radius on its cast (even better if scalable radius like mentioned earlier), TSS needs its numbers bumped, electrocute added to 3rd node and the chance to deal x lightning damage to be reworked into an always happening damage instance, because aside from the fact that the damage on it is bad, the lotery makes it even worse between having or not having damage.