Shattering Smash would be epic if it could use a 2H weapon. Excellent suggestion!
I don’t want Upheaval to be yet another WPS. It’s very much enjoyable as that random big bonk.
What really needs to go is its WPS conflict.
Exactly my point , skills in Arpgs shouldn’t be so conditional, mechanic should be plain and simple and no contradiction with other mechanics
I totally agree, but at the same time check what i shared… FREAKING 5K OA and 115% crit damage and it still barely does anything.
Dat 20% chance of Raise the Dead on Upheaval… you must be used to winning in casinos, lol.
its a false number. upheaval will always proc stuff and it will be several instances. check the videos. youll notice i always have skeletons up. reason i took revenant over ele storm is pretty obivous too, unfortunately.
tldr, upheaval works like cadence, every non wps hit is considered a upheaval “hit” for devo proccing even without actual upheaval dmg/crit effect Upheaval devo proccing test results
It really should probably just be a global on crit trigger, essentially acting as an “on-crit melee splash support gem” in PoE terminology. It would make the skill inifinitely more usable for any build that even remotely wants to go for high crit. The downside is, it would lose all of its “build around potential”, however low it is right now, as it would just end up being globally slapped onto every 2h Shaman build ever. If you can have melee splash in your build, why wouldn’t you, right? And Unpheaval would have to be nerfed into the ground as a result, losing all that oomph that makes it so attractive in the first place.
Upheaval itself would be fine if the OA-to-crit ratio weren’t so low in this game. If you have to stack a ridiculous 4500 OA just to get 34 % crit chance against a Nemesis, a skill like Upheaval doesn’t fit. And in order to fix that, Crate would essentially have to shift the whole crit spectrum. Make it possible to reach upwards of 50 % crit chance, but nerf crit multipliers so that the game doesn’t turn into D3-lite. Upturning the established balance of the game just for the sake of Upheaval is just not worth it though.
Another option would be to change what Upheaval is. I think it could work as a Deadly Aim-like proc. On, crit, you get a buff that makes your attacks proc Upheaval blasts on non-WPS attacks. It would have a short duration and long-ish cooldown that scales down with levels, incentivising overcapping if you really want to go the full Upheaval route. It would still get the skill nerfed into the ground in terms of damage, but it would be more widely usable. Though, again, would become one of those no-brainer points that you just always take. And it’s questionable whether it’s even possible to do something like that in the engine.
What about if Upheaval was two in one, meaning, it activates normally when hardcapped at 30% but hits big damage ignoring the 30% chance altogether when critical roll is being made. Sorta like Mortar Traps - “The big one”.
Yeah… of course it does, it’s an Upheaval…
What a pile of spagetti mechanics.
If you mean it would act like a 30 % WPS but then also trigger on crit, I think what people would do is just ignore the crit aspect altogether and slot it into a WPS lineup. At which point you might as well not bother with the two-pronged aspect and make it a WPS. The crit side would essentially be there only for memesters (like myself).
imho i think the only way to fix upheaval is to readjust the entire OA vs DA system which definitely doesnt sound worth it. To be fair, i think this has been done long ago because upheaval used to occur more frequently than it does now, same goes for any other ordinary crit. Easiest way to make it useful is passthru, no other way.
Make it bugged so that the crit chance is doubled. Don’t put it in the changelog. And we will collectively agree to never report and mention it again.
Skill mod that adds % crit chance and % crit damage to Upheaval itself so that when it hits, it really hits. A hidden passive on the skill mod enables camera shake and prevents disabling it. Nobody will complain about the damage anymore - they can’t even see what’s going on.
Alright, let’s make it meme only, triple the damage on critical hits only with 5 second reload. In that interval of “Upheaval power outage” other WPS will activate instead.
Yes, lose the on crit functionality entirely. It just doesn’t work well, it creates this insane confusion for new players that see NB’s WPS pool, then see Inq’s WPS pool then see Shaman’s WPS pool and rightfully assume they have access to two WPS but they do not. They have two conflicting things.
Right now
- If you go all in Upheaval and invest into WPS, they take priority over Upheaval and drasitcally reduce your main skill chance to proc:
Doesn’t work - If you go all in Upheaval and do not invest in WPS, you have, depending on your OA, 75 to 60% of attacks be regular AA attacks that cannot sustain the character because you have low leech and more importantly no AoE to deal with all the low hp debuffers around you. So you wait for Upheaval to proc and often die. How do i know that? I played Both Blazerush Ele and Veilkeeper Druid with insane hp pool, good stats and over 5k hp regen on top of strong leech. Both are still very squishy.
Doesn’t work - If you focus on WPS and want to have Upheaval as additional dmg, Upheaval becomes worse and worse the more WPS you have. If you have 57% WPS pool and 25% chance to crit, Upheaval will only work for 11% attacks, very bad RoI.
Doesn’t work
Nothing works. Because on hit and on crit properties conflict rather than support each other. Two skill nodes standing right tro each other, Feral Hunger and Upheaval, are conflicting.
I know some people think this on crit proc is cool and unique. But for this “cool and unique” feature you have an extremely niche skill that requires you to completely build around it, it can’t be effectively used anywhere else and it produces builds that are inherently severely handicaped in this game.
If Upheaval was a regular WPS that is chance on attack and goes into the pool, it would be instantly used by 30x more builds than it is now, and that’s not an exaggeration, it might even be an understatement. If you want to keep its crit profile you can nerf its flat values and give it a big crit modifier to still incentivise investing into OA.
but some peeps really like being it unique and making it another regular WPS style would make things bland on general perspective.
That’s what i’m saying. Some people do like current Upheaval. But if you change it to a regular WPS, many more people would like it and will use it, it will basically unlock the entire array of new builds. And if you want to keep this niche solo on crit Upheaval proc, you can introduce specific mods for it in Veilkeeper, Blazerush, conduits, if you want.
I don’t see how it will be bland. Imagine you fully leveled Necrotic, Feral and Upheaval on your RItualist that are on equal footing. You swing around with NE’s cold effect and apply CC, then you Swing with your leech effect of FH and pump HP to full, then you bonk the area around you with Upheaval. You see all effects in equal frequency, you have a decent build, you don’t randomly die cause your WPS pool is ass.
How is that bland? It will unlock so many melee and ranged 2H builds.
The way how upheaval activates makes it special to me and some others, but I do agree about that part where it overwrites and doesn’t let any of other WPS activate anymore, causing the mess… yes.
I heard it’s tehnically impossible (but maybe now possible) to make it that it doesn’t overwrite and while bonk bonk skill does activate others can activate at the same time too.