Automatically convert farmers to workers in winter

Other games automatically convert you to a worker, but why doesn’t it work?

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Agree, would be a good feature.

Also agree. I think i have seen it said that part of the game is about shifting workers where apropriate, although i might be mixing up similiar feedback for manorlords, but in my mind this kind of micromanagement is just mindless and annoying busywork - not any kind of meaningful consideration if the workers are doing truly nothing otherwise.

It might be nice to have a seperate category of something like “standby/winter” labourers which auto go back to farmer so you both do not have to keep track of changing them back and are not surprised if your labourers suddenly vanish when planting season begins.

or maybe another idle-mechanic like:

  1. If sby is idle for 3-5* days, then he is assigned “temporary worker” with jobs like carrying, burying or even (road-)building

  2. After** finishing that job, he will be idle again.

  3. Repeat.

Of course you can think of a small time-disadvantage for temporary work in comparison to the non-tenporary work to sustain the benefits of micro-management, if you wish to.

*Any other time will be suitableas well I guess!

**This also means: This worker will not continue his/her actual job unless he is done with temporary work - what will result in another benefit for micro-management.

Give us a toggle per building type, “release in winter” in the employment menu. I would release Hunters and Foragers too.

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…or not, depending on how far away that ‘temp’ task is. With varying weather conditions and travel time, that farmer may put the crop at risk if he/she doesn’t return to the field until their temp task is completed. (e.g., the more options included, there is often a risk/reward involved, and/or can sometimes lead down a rabbit hole of other considerations)

Yeah that’s my point, thanks for being in line with my thoughts. So please next time start with “yes, but this…”, thank you! :slight_smile: