Seems like I am not the only one who was surprised about some of the nerfs.
Regarding Storm Caller’s Pact:
I had not yet decided if I wanted to invest those points with my two-handed lightning-based melee Shaman, as it was already a very heavy point investment.
And yes, I too go for the flair and concept of the class - if I am building around lightning damage I want lightning-based skills.
So given that I have no interest in putting points in one of the “40 points tier” skills, the only reason for me to skill the character from 32 points to 50 points would be that Stormcaller’s Pact. That though would cost me 30 points to get there and max it out and that’s a lot of skill points already.
I can’t really judge the effectiveness of Stormcaller’s as I haven’t tried it out yet, but I can say as much as that it lost a lot of appeal to me and does not incentivise me to build the Shaman up to 50 points anymore now.
And yeah, this has to do with all those “soft stats” in the skill. I don’t think that I fail to see their value, it’s just that they are relatively weak in principle, thus I called them “soft stats”.
Damage over time is always a suboptimal choice for melee builds if it does not by chance match your personal playstile, just because it’s generally preferable to burst enemies down with instant damage, thus not giving them a chance to still attack you.
Crit damage, as some already said, is unreliable and mostly absent when you most need it - that is when fighting against especially tough enemies.
It also synergizes pretty badly with two-handed weapons, as you attack far less often than a one-handed weapon wielder.
On top of that this skill introduces Frostburn damage to the Shaman class, something that is not supported by any of it’s other skills and most likely won’t fit in the character build of someone who took this skill because it enhances lightning-augmented basic attacks.
The percent chance to do +% lightning damage is ok, but it would be much more appealing if the skill just had a direct %lightning damage bonus.
Regarding Military Conditioning:
This skill was pretty lame before you buffed it, with the buff though it instantly became a must-have. Now it’s lame again.
I get the feeling that there must be an in-between.
I guess that it is a little hard to buff this skill as, being just 5 points into the Soldier tree, it is so easily accessible. Giving it a buff that was almost universally useful for all base attack based builds, and being useful so tremendously, it probably was just too interesting for so many character class combos - just put 17 points into the Soldier class and you are a beast.
On the other hand there are a lot of skills that make the character tanky in some way, and most of them are much more appealing to me than Military Conditioning. It just doesn’t stand out as the skill that defines you as the tough guy that is used to standing in the frontline.
So I guess there is still some refactoring to do for Military Conditioning and probably for other passive skills in the Soldier skill tree as well.