v0.3.5.7 (b27 Hotfix 2)
[Tech]
- Fixed a rare crash caused by fragmenting projectiles
- Fixed a rare crash caused by monsters attempting to navigate to targets outside the world
- Fixed an occasional crash when loading new areas
- Fixed a bug where mouse buttons 4+ would not correctly activate some skills
- Individual damage types on the Character Sheet now include a percentage of Percent Chance damage
[Game]
- Monster damage adjusted down on Normal and Veteran
- Monster spawn level ranges updated so you are less frequently fighting monsters significantly above your level. Monsters in challenge areas continue to have a boost to their level. In addition, monsters no longer scale up in level based on number of players in a multiplayer session. This should result in a more reasonable/predictable threat when playing with others.
- Health potions adjusted to 35% instant healing, up from 25%, and 40% over time, down from 50%.
- Queen Ravna’s impale attack has been adjusted to be less bursty
[Itemization]
- Item loot tables updated so that lower level equipment stops dropping sooner at higher levels
- Affix loot tables updated to provide an increased drop rate of double affix items and rares. This change impacts Champion monsters and above, as well as Chests. The strongest monsters (ex. bosses) drop less single-affix Magic items and more double-affix items and rares.
- Crafting rates improved for Magical quality blueprints, with a reduced rate of single affix Magic items by 25%, increased rate of double affix Magic items by 20% and an increased rate of Rare items by 10%
- Caster weapon loot tables have been overhauled. Caster weapons now favor affixes which match their respective elements. This does not mean that you will never see other affixes (ex. you can still get Officer’s on a Chaos wand), but the rate has been significantly reduced.
- Reduced all armor physique requirements by ~5% on Common armor and ~6% on Epic armor (about 60 physique difference on a level 50 Heavy Armor Torso)
- Fixed stat issues with several MI weapons, particularly spectral weapons. When these weapons were changed to use base magic damage + Conversion, their flat variable magic damage was not properly removed in some cases, resulting in overtuned damage. In addition, some weapons had a mismatch of their damage type and what damage they converted to.
- Relic - Juggernaut: reduced chance of Stun duration to 1.5s from 2s
[Class & Skills]
Nightblade
- Pneumatic Burst: % Healing increased by 2% by rank 12. Health regeneration increased to 33, up from 25.
- Breath of Belgothian: % Health Regeneration increased to 33%, up from 25%
- Shadow Dance: Defensive Ability bonus scaling increased to 85, up from 75, by rank 12
- Fixed a bug in Amarasta’s Blade Burst which prevented weapon damage from being applied correctly
Arcanist
- Maiven’s Sphere of Protection: Conversion removed, % Total damage penalty is now fixed at -25% at all ranks. Added a Casting Speed penalty that scales down with rank.
Shaman
- Devouring Swarm: reduced Resist Reduction to -75% at rank 16 and -100% at max ultimate rank
- Stormcaller’s Pact: increased % Lightning Damage and added flat Electrocute damage for weapon attacks
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